|
@@ -57,6 +57,8 @@ namespace GFGGame
|
|
|
_ui.m_comSkill.m_list.itemRenderer = RenderListItem;
|
|
|
_ui.m_comSkill.m_list.SetVirtual();
|
|
|
_ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
|
|
|
+ _ui.m_comSkill.m_list.onTouchBegin.Add(OnDropDisSkillList);
|
|
|
+ _ui.m_comSkill.m_list.onTouchEnd.Add(OnTouchEndSkillList);
|
|
|
_ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
|
|
|
_ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
|
|
|
_ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
|
|
@@ -145,7 +147,6 @@ namespace GFGGame
|
|
|
DestroySkillAni();
|
|
|
saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
|
|
|
_ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
|
|
|
- _ui.m_comSkill.m_list.RefreshVirtualList();
|
|
|
Debug.Log("curPage:" + lastPage);
|
|
|
}
|
|
|
|
|
@@ -318,5 +319,15 @@ namespace GFGGame
|
|
|
UpdateView(true);
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ private void OnTouchEndSkillList(EventContext context)
|
|
|
+ {
|
|
|
+ _ui.m_comSkill.m_list.RefreshVirtualList();
|
|
|
+ }
|
|
|
+
|
|
|
+ private void OnDropDisSkillList(EventContext context)
|
|
|
+ {
|
|
|
+ DestroySkillAni();
|
|
|
+ }
|
|
|
}
|
|
|
}
|