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@@ -35,17 +35,17 @@ namespace GFGGame
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{
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{
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- string path = Application.persistentDataPath;
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+ string path = Application.persistentDataPath + "/Picture";
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Debug.Log("文件路径path:" + path);
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Debug.Log("文件路径path:" + path);
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#if UNITY_ANDROID
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#if UNITY_ANDROID
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- int index = Application.persistentDataPath.IndexOf("Android");
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- path = index < 0 ? path : Application.persistentDataPath.Substring(0, index);
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+ //int index = Application.persistentDataPath.IndexOf("Android");
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+ //path = index < 0 ? path : Application.persistentDataPath.Substring(0, index);
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//path = "/sdcard/DCIM/";
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//path = "/sdcard/DCIM/";
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- path = Application.persistentDataPath + "/../../../../DCIM/Gfg/";
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+ //path = Application.persistentDataPath + "/../../../../DCIM/Gfg/";
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#endif
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#endif
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//判断目录是否存在,不存在则会创建目录
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//判断目录是否存在,不存在则会创建目录
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if (!Directory.Exists(path))
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if (!Directory.Exists(path))
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@@ -74,11 +74,11 @@ namespace GFGGame
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//调用iOS或Android原生方法保存图片后更新相册.
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//调用iOS或Android原生方法保存图片后更新相册.
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- private void savePngAndUpdate(string fileName)
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+ private void savePngAndUpdate(string filePath)
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{
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{
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PromptController.Instance.ShowFloatTextPrompt("功能暂未开放,敬请期待!", MessageType.WARNING);
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PromptController.Instance.ShowFloatTextPrompt("功能暂未开放,敬请期待!", MessageType.WARNING);
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#if UNITY_ANDROID
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#if UNITY_ANDROID
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- GetAndroidJavaObject().Call("scanFile", fileName, "保存成功辣٩(๑>◡<๑)۶ "); //这里我们可以设置保存成功弹窗内容
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+ GetAndroidJavaObject().Call("scanFile", filePath, "保存成功辣٩(๑>◡<๑)۶ "); //这里我们可以设置保存成功弹窗内容
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#endif
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#endif
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}
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}
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