|
@@ -283,6 +283,8 @@ namespace GFGGame
|
|
|
|
|
|
private void HandClickItem(int index)
|
|
private void HandClickItem(int index)
|
|
{
|
|
{
|
|
|
|
+ ET.Log.Debug("打印测试======点击触发====翻牌开始动画=====");
|
|
|
|
+
|
|
_ui.m_touchFlipOpen.touchable = true;
|
|
_ui.m_touchFlipOpen.touchable = true;
|
|
_handClick = true;
|
|
_handClick = true;
|
|
ClickItem(index);
|
|
ClickItem(index);
|
|
@@ -325,10 +327,11 @@ namespace GFGGame
|
|
ET.Log.Debug("打印测试======context.inputEvent.isDoubleClick==========" + context.inputEvent.isDoubleClick);
|
|
ET.Log.Debug("打印测试======context.inputEvent.isDoubleClick==========" + context.inputEvent.isDoubleClick);
|
|
ET.Log.Debug("打印测试======context.inputEvent.button==========" + context.inputEvent.button);
|
|
ET.Log.Debug("打印测试======context.inputEvent.button==========" + context.inputEvent.button);
|
|
ET.Log.Debug("打印测试======Stage.inst.touchCount=========" + Stage.inst.touchCount);
|
|
ET.Log.Debug("打印测试======Stage.inst.touchCount=========" + Stage.inst.touchCount);
|
|
- if (context.inputEvent.button == 1 && Stage.inst.touchCount >= 2)
|
|
|
|
|
|
+ if (Stage.inst.touchCount != 1)
|
|
{
|
|
{
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
+ ET.Log.Debug("打印测试======点击触发=========");
|
|
|
|
|
|
if (_recordOpenIndex.Count >= _rewardList.Count)
|
|
if (_recordOpenIndex.Count >= _rewardList.Count)
|
|
{
|
|
{
|