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				@@ -337,18 +337,22 @@ namespace GFGGame 
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				                                 list[i].leagueSkillScore = response.SkillAttrs[j].Value; 
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				                             } 
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				                         } 
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				-                        list[i].skillLvs = attrProto.SkillLevel; 
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				-                        // List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(attrProto.CardId); 
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				- 
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				-                        // if (attrProto.SkillId.Count == skillCfgs.Count) 
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				-                        // { 
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				-                        //     for (int j = 0; j < skillCfgs.Count; j++) 
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				-                        //     { 
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				-                        //         int skillId = skillCfgs[j].skillId; 
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				-                        //         int index = attrProto.SkillId.IndexOf(skillId); 
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				-                        //         list[i].skillLvs.Add(attrProto.SkillLevel[index]); 
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				-                        //     } 
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				-                        // } 
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				+ 
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				+                        List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(attrProto.CardId); 
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				+                        for (int j = 0; j < skillCfgs.Count; j++) 
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				+                        { 
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				+                            int skillId = skillCfgs[j].skillId; 
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				+                            int index = attrProto.SkillId.IndexOf(skillId); 
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				+                            if (index < 0) 
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				+                            { 
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				+                                list[i].skillLvs.Add(1); 
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				+                            } 
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				+                            else 
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				+                            { 
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				+                                list[i].skillLvs.Add(attrProto.SkillLevel[index]); 
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				+                            } 
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				+                        } 
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				+ 
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				                         FightDataManager.Instance.SetItemScoreList(list[i]); 
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				                         ScoreSystemData.Instance.SetEquipScoresWithPartId(list[i]); 
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				                     } 
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