|  | @@ -337,18 +337,22 @@ namespace GFGGame
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				|  |  |                                  list[i].leagueSkillScore = response.SkillAttrs[j].Value;
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				|  |  |                              }
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				|  |  |                          }
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				|  |  | -                        list[i].skillLvs = attrProto.SkillLevel;
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				|  |  | -                        // List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(attrProto.CardId);
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				|  |  | -
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				|  |  | -                        // if (attrProto.SkillId.Count == skillCfgs.Count)
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				|  |  | -                        // {
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				|  |  | -                        //     for (int j = 0; j < skillCfgs.Count; j++)
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				|  |  | -                        //     {
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				|  |  | -                        //         int skillId = skillCfgs[j].skillId;
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				|  |  | -                        //         int index = attrProto.SkillId.IndexOf(skillId);
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				|  |  | -                        //         list[i].skillLvs.Add(attrProto.SkillLevel[index]);
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				|  |  | -                        //     }
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				|  |  | -                        // }
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				|  |  | +
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				|  |  | +                        List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(attrProto.CardId);
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				|  |  | +                        for (int j = 0; j < skillCfgs.Count; j++)
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				|  |  | +                        {
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				|  |  | +                            int skillId = skillCfgs[j].skillId;
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				|  |  | +                            int index = attrProto.SkillId.IndexOf(skillId);
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				|  |  | +                            if (index < 0)
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				|  |  | +                            {
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				|  |  | +                                list[i].skillLvs.Add(1);
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				|  |  | +                            }
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				|  |  | +                            else
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				|  |  | +                            {
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				|  |  | +                                list[i].skillLvs.Add(attrProto.SkillLevel[index]);
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				|  |  | +                            }
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				|  |  | +                        }
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				|  |  | +
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				|  |  |                          FightDataManager.Instance.SetItemScoreList(list[i]);
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				|  |  |                          ScoreSystemData.Instance.SetEquipScoresWithPartId(list[i]);
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				|  |  |                      }
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