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@@ -211,6 +211,7 @@ namespace GFGGame
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listItem.m_content.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
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listItem.m_content.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
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listItem.m_content.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
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+ listItem.m_content.m_txtChapterName5.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
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listItem.m_content.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
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//listItem.m_content.m_txtCurProgress.color = new Color(0.592f, 0.773f, 0.961f, 1.000f);
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//listItem.m_content.m_txtMaxProgress.color = new Color(0.592f, 0.773f, 0.961f, 1.000f);
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@@ -225,6 +226,7 @@ namespace GFGGame
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listItem.m_content.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
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listItem.m_content.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
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listItem.m_content.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
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+ listItem.m_content.m_txtChapterName5.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
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listItem.m_content.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
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//listItem.m_content.m_txtCurProgress.color = new Color(0.514f, 0.345f, 0.220f, 1.000f);
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//listItem.m_content.m_txtMaxProgress.color = new Color(0.514f, 0.345f, 0.220f, 1.000f);
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@@ -245,6 +247,7 @@ namespace GFGGame
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listItem.m_content.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
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listItem.m_content.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
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listItem.m_content.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
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+ listItem.m_content.m_txtChapterName5.text = chapterCfg.name.Length > 5 ? chapterCfg.name[5].ToString() : "";
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int order = StoryUtil.GetChapterOrder(chapterCfg.id);
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listItem.m_content.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
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