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@@ -43,7 +43,19 @@ namespace GFGGame
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GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUp"));
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GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUp"));
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_scenePrefab = null;
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_scenePrefab = null;
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}
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}
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- UI_TypeItem.ClearProxy();
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+
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+ // for (int i = 0; i < _ui.m_partsList.m_list.numItems; i++)
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+ // {
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+ // UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
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+ // listItem.m_icon.Dispose();
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+ // UI_PartsListItem.ProxyEnd();
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+ // }
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+ // for (int i = 0; i < _ui.m_partsList2.m_list.numItems; i++)
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+ // {
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+ // UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
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+ // listItem.m_icon.Dispose();
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+ // UI_PartsListItem.ProxyEnd();
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+ // }
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if (_ui != null)
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if (_ui != null)
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{
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{
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_ui.Dispose();
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_ui.Dispose();
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@@ -78,7 +90,9 @@ namespace GFGGame
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_ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
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_ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
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_ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
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_ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
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_ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
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_ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
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+ // _ui.m_partsList.m_list.SetVirtual();
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_ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
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_ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
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+ // _ui.m_partsList2.m_list.SetVirtual();
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_ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
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_ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
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_ui.m_touchPad.onClick.Add(OnTouchPad);
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_ui.m_touchPad.onClick.Add(OnTouchPad);
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_ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
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_ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
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@@ -129,7 +143,7 @@ namespace GFGGame
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base.OnHide();
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base.OnHide();
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listTypeItem_FreedomDress = null;
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listTypeItem_FreedomDress = null;
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// MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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// MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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- EquipDataCache.cacher.setSceneObj(_sceneObject);//再拍照界面断线返回登录,需要重新设置_sceneObject
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+ EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
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EquipDataCache.cacher.TakeOffAll();
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EquipDataCache.cacher.TakeOffAll();
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if (_sceneObject != null)
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if (_sceneObject != null)
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