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@@ -354,20 +354,20 @@ namespace GFGGame
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private void UpdateRole()
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{
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- GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
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- MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
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+ GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
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+ MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
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MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
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- Vector3 pos = mySceneObj.transform.Find("Role").transform.localPosition;
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- mySceneObj.transform.Find("Role").transform.localPosition = new Vector3(0, pos.y, pos.z);
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+ Vector3 pos = myRole.transform.localPosition;
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+ myRole.transform.localPosition = new Vector3(0, pos.y, pos.z);
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- GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
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- targetSceneObj.SetActive(false);
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- _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
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+ GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
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+ targetRole.SetActive(false);
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+ _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
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if (_ui.m_c1.selectedIndex == 1)
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{
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- targetSceneObj.SetActive(true);
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+ targetRole.SetActive(true);
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if (_targetData.Type == FightTargetType.PLAYER)
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{
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_targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
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