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竞技场

zhaoyang 2 years ago
parent
commit
778c114175
1 changed files with 8 additions and 8 deletions
  1. 8 8
      GameClient/Assets/Game/HotUpdate/Views/Arena/ArenaView.cs

+ 8 - 8
GameClient/Assets/Game/HotUpdate/Views/Arena/ArenaView.cs

@@ -354,20 +354,20 @@ namespace GFGGame
         private void UpdateRole()
         {
 
-            GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
-            MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
+            GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
+            MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
             MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
-            Vector3 pos = mySceneObj.transform.Find("Role").transform.localPosition;
-            mySceneObj.transform.Find("Role").transform.localPosition = new Vector3(0, pos.y, pos.z);
+            Vector3 pos = myRole.transform.localPosition;
+            myRole.transform.localPosition = new Vector3(0, pos.y, pos.z);
 
-            GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
-            targetSceneObj.SetActive(false);
-            _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
+            GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
+            targetRole.SetActive(false);
+            _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
 
 
             if (_ui.m_c1.selectedIndex == 1)
             {
-                targetSceneObj.SetActive(true);
+                targetRole.SetActive(true);
                 if (_targetData.Type == FightTargetType.PLAYER)
                 {
                     _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);