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@@ -228,6 +228,7 @@ namespace GFGGame
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protected override void OnHide()
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protected override void OnHide()
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{
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{
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base.OnHide();
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base.OnHide();
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+ GRoot.inst.touchable = true;
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if (_sceneObject != null)
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if (_sceneObject != null)
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{
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{
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PrefabManager.Instance.Restore(_sceneObject);
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PrefabManager.Instance.Restore(_sceneObject);
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