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工作室-书简修复点击问题

zhangyuqian 1 år sedan
förälder
incheckning
78bd191fc7

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Studio/UI_ListPorcelainItem.cs

@@ -9,10 +9,10 @@ namespace UI.Studio
         public GComponent target;
         public Controller m_star;
         public GTextField m_txtTitle;
-        public GLoader m_loaBg;
         public GLoader m_loaName;
         public GTextField m_txtName;
         public GLoader m_loaIcon;
+        public GLoader m_loaBg;
         public GImage m_imgLockBg;
         public GImage m_imgLock;
         public Transition m_test;
@@ -65,10 +65,10 @@ namespace UI.Studio
         {
             m_star = comp.GetController("star");
             m_txtTitle = (GTextField)comp.GetChild("txtTitle");
-            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_loaName = (GLoader)comp.GetChild("loaName");
             m_txtName = (GTextField)comp.GetChild("txtName");
             m_loaIcon = (GLoader)comp.GetChild("loaIcon");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_imgLockBg = (GImage)comp.GetChild("imgLockBg");
             m_imgLock = (GImage)comp.GetChild("imgLock");
             m_test = comp.GetTransition("test");
@@ -77,10 +77,10 @@ namespace UI.Studio
         {
             m_star = null;
             m_txtTitle = null;
-            m_loaBg = null;
             m_loaName = null;
             m_txtName = null;
             m_loaIcon = null;
+            m_loaBg = null;
             m_imgLockBg = null;
             m_imgLock = null;
             m_test = null;

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Field/FieldView.cs

@@ -145,7 +145,7 @@ namespace GFGGame
             _ui.m_btn2.m_txtConsume.text = string.Format("{0}", selectCfg2.needPower);
 
             bool isPass0 = selectCfg0.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.storyLvId);
-            bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId);
+            bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId); 
             bool isPass2 = selectCfg2.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg2.storyLvId);
             _ui.m_btn0.m_c1.selectedIndex = isPass0 ? 1 : 0;
             _ui.m_btn1.m_c1.selectedIndex = isPass1 ? 1 : 0;

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GameClient/Assets/ResIn/UI/Studio/Studio_atlas0_1!a.png


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GameClient/Assets/ResIn/UI/Studio/Studio_atlas0_1.png


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GameClient/Assets/ResIn/UI/Studio/Studio_fui.bytes