zhaoyang 2 жил өмнө
parent
commit
78d266344b

+ 10 - 9
GameClient/Assets/Game/HotUpdate/Data/InstanceZonesDataManager.cs

@@ -1,5 +1,6 @@
 using System;
 using System.Collections.Generic;
+using UnityEngine;
 
 namespace GFGGame
 {
@@ -267,23 +268,23 @@ namespace GFGGame
         /// <returns></returns>
         public static int GetPassLevelOrder(int type, int subType, int chapterId)
         {
-            ET.Log.Debug("zoya_zoya_ 222  _:" + type + "   " + subType + "   " + chapterId);
+            Debug.Log("zoya_zoya_ 222  _:" + type + "   " + subType + "   " + chapterId);
             var levelCfgId = GetPassLevelCfgId(type, subType, chapterId);
-            ET.Log.Debug("zoya_zoya_ 333  _:" + type + "   " + subType + "   " + chapterId);
+            Debug.Log("zoya_zoya_ 333  _:" + type + "   " + subType + "   " + chapterId);
             if (levelCfgId == 0)
             {
-                ET.Log.Debug("zoya_zoya_ 444  _:");
+                Debug.Log("zoya_zoya_ 444  _:");
                 return 0;
             }
-            ET.Log.Debug("zoya_zoya_ 555  _:" + levelCfgId);
+            Debug.Log("zoya_zoya_ 555  _:" + levelCfgId);
             var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
-            ET.Log.Debug("zoya_zoya_ 666  _:" + levelCfgId);
+            Debug.Log("zoya_zoya_ 666  _:" + levelCfgId);
             if (levelCfg != null)
             {
-                ET.Log.Debug("zoya_zoya_ 777  _:");
+                Debug.Log("zoya_zoya_ 777  _:");
                 return levelCfg.order;
             }
-            ET.Log.Debug("zoya_zoya_ 888  _:");
+            Debug.Log("zoya_zoya_ 888  _:");
             return 0;
         }
 
@@ -295,10 +296,10 @@ namespace GFGGame
         public static bool CheckLevelPass(int levelCfgId)
         {
             var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
-            ET.Log.Debug("zoya_zoya_ 000  _:" + levelCfg);
+            Debug.Log("zoya_zoya_ 000  _:" + levelCfg);
             if (levelCfg != null)
             {
-                ET.Log.Debug("zoya_zoya_ 111  _:" + levelCfg);
+                Debug.Log("zoya_zoya_ 111  _:" + levelCfg);
                 var passLevelOrder = GetPassLevelOrder(levelCfg.type, levelCfg.subType, levelCfg.chapterId);
                 return levelCfg.order <= passLevelOrder;
             }

+ 40 - 40
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterView.cs

@@ -76,8 +76,8 @@ namespace GFGGame
             MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
             _chapterID = (int)viewData;
             MainStoryDataManager.currentChapterCfgId = _chapterID;
-
-            Timers.inst.StartCoroutine(InitChapter());
+            InitChapter();
+            // Timers.inst.StartCoroutine(InitChapter());
 
             _valueBarController.OnShown();
 
@@ -112,11 +112,11 @@ namespace GFGGame
             GameController.GoBackToMainView();
         }
 
-        private IEnumerator InitChapter()
+        private void InitChapter()
         {
-            ET.Log.Debug("zoya000");
+            Debug.Log("zoya000");
             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
-            ET.Log.Debug("zoya111");
+            Debug.Log("zoya111");
             _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
             _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
             _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
@@ -130,45 +130,45 @@ namespace GFGGame
             UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
             UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
             UpdateBonusBox();
-            ET.Log.Debug("zoya222");
+            Debug.Log("zoya222");
             var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
-            ET.Log.Debug("zoya_ 555");
+            Debug.Log("zoya_ 555");
             int endLevel = 0;
             int UnlockCount = 0;
-            ET.Log.Debug("zoya_ 666");
+            Debug.Log("zoya_ 666");
             _compChapter = _ui.m_chapter.m_compChapterScroll.target;
-            ET.Log.Debug("zoya_ 777");
+            Debug.Log("zoya_ 777");
             float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
-            ET.Log.Debug("zoya_ 888");
+            Debug.Log("zoya_ 888");
             int lineGap = 4500 / list.Count;
             for (int i = 0; i < 20; i++)
             {
-                ET.Log.Debug("zoya_ 999  _:" + i);
+                Debug.Log("zoya_ 999  _:" + i);
                 GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));
-                ET.Log.Debug("zoya_ 0000  _:" + obj);
+                Debug.Log("zoya_ 0000  _:" + obj);
                 obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
-                ET.Log.Debug("zoya_ 1111  _:" + list.Count);
+                Debug.Log("zoya_ 1111  _:" + list.Count);
                 StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
-                ET.Log.Debug("zoya_ 2222  _:");
+                Debug.Log("zoya_ 2222  _:");
                 UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
-                ET.Log.Debug("zoya_ 3333  _:" + levelItem);
+                Debug.Log("zoya_ 3333  _:" + levelItem);
                 if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
                 {
-                    ET.Log.Debug("zoya_ 4444  _:" + levelCfg.id);
+                    Debug.Log("zoya_ 4444  _:" + levelCfg.id);
                     UnlockCount++;
-                    ET.Log.Debug("zoya_ 5555  _:");
+                    Debug.Log("zoya_ 5555  _:");
                     levelItem.target.data = levelCfg.id;
                     levelItem.target.visible = true;
                     levelItem.target.onClick.Clear();
                     levelItem.target.onClick.Add(OnClickLevelItem);
-                    ET.Log.Debug("zoya_ 6666  _:" + levelCfg.order);
+                    Debug.Log("zoya_ 6666  _:" + levelCfg.order);
                     string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
-                    ET.Log.Debug("zoya_ 7777  _:");
+                    Debug.Log("zoya_ 7777  _:");
                     levelItem.m_txtDialogOrder.text = showId;
                     levelItem.m_txtFightOrder.text = showId;
                     if (levelCfg.fightID.Length > 0)
                     {
-                        ET.Log.Debug("zoya_ 8888  _:" + levelCfg.fightID);
+                        Debug.Log("zoya_ 8888  _:" + levelCfg.fightID);
                         levelItem.m_c1.selectedIndex = 1;
                         int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
                         if (score <= 0)
@@ -178,61 +178,61 @@ namespace GFGGame
                         else
                         {
                             levelItem.m_flower.target.visible = true;
-                            ET.Log.Debug("zoya_ 9999  _:");
+                            Debug.Log("zoya_ 9999  _:");
                             int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
-                            ET.Log.Debug("zoya_ 00000  _:");
+                            Debug.Log("zoya_ 00000  _:");
                             StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
-                            ET.Log.Debug("zoya_ 11111  _:");
+                            Debug.Log("zoya_ 11111  _:");
                         }
                     }
                     else
                     {
-                        ET.Log.Debug("zoya_ 22222  _:");
+                        Debug.Log("zoya_ 22222  _:");
                         levelItem.m_c1.selectedIndex = 0;
                         levelItem.m_flower.target.visible = false;
                         levelItem.m_txtName.text = levelCfg.name;
-                        ET.Log.Debug("zoya_ 33333  _:");
+                        Debug.Log("zoya_ 33333  _:");
                         levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
                         levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
                         levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
-                        ET.Log.Debug("zoya_ 44444  _:" + UnlockCount);
+                        Debug.Log("zoya_ 44444  _:" + UnlockCount);
 
                     }
-                    ET.Log.Debug("zoya_ 55555  _:" + levelCfg.id);
-                    ET.Log.Debug("zoya_ 55555  _:" + levelItem.m_holder);
+                    Debug.Log("zoya_ 55555  _:" + levelCfg.id);
+                    Debug.Log("zoya_ 55555  _:" + levelItem.m_holder);
                     levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
-                    ET.Log.Debug("zoya_ 66666  _:" + UnlockCount);
+                    Debug.Log("zoya_ 66666  _:" + UnlockCount);
                     if (levelItem.m_holder.visible)
                     {
-                        ET.Log.Debug("zoya_ 77777  _:" + UnlockCount);
+                        Debug.Log("zoya_ 77777  _:" + UnlockCount);
                         //设置为解锁关卡
                         MainStoryDataManager.currentLevelCfgId = levelCfg.id;
                         _unPasslevelItem = levelItem.target;
-                        ET.Log.Debug("zoya_ 88888  _:" + UnlockCount);
+                        Debug.Log("zoya_ 88888  _:" + UnlockCount);
                         string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
                         SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
-                        ET.Log.Debug("zoya_ 99999  _:" + UnlockCount);
+                        Debug.Log("zoya_ 99999  _:" + UnlockCount);
                     }
                     if (levelCfg.order > endLevel)
                     {
-                        ET.Log.Debug("zoya_ 000000  _:" + UnlockCount);
+                        Debug.Log("zoya_ 000000  _:" + UnlockCount);
                         endLevel = levelCfg.order;
                         _endLevelItem = levelItem.target;
-                        ET.Log.Debug("zoya_ 111111  _:" + UnlockCount);
+                        Debug.Log("zoya_ 111111  _:" + UnlockCount);
                     }
                 }
                 else
                 {
-                    ET.Log.Debug("zoya_ 666  _:" + UnlockCount);
+                    Debug.Log("zoya_ 666  _:" + UnlockCount);
                     levelItem.target.visible = false;
-                    ET.Log.Debug("zoya_ 666  _:" + UnlockCount);
+                    Debug.Log("zoya_ 666  _:" + UnlockCount);
                 }
-                ET.Log.Debug("zoya_ 666  _:" + UnlockCount);
+                Debug.Log("zoya_ 666  _:" + UnlockCount);
                 UI_CompStoryLevelItem.ProxyEnd();
             }
-            ET.Log.Debug("zoya333");
-            yield return new WaitForEndOfFrame();
-            ET.Log.Debug("zoya444");
+            Debug.Log("zoya333");
+            // yield return new WaitForEndOfFrame();
+            Debug.Log("zoya444");
             _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
 
         }