| 
					
				 | 
			
			
				@@ -1,89 +0,0 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-using System; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-using System.Collections; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-using UnityEngine; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-{ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    public class DateUtils : SingletonBase<DateUtils> 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public const int TIME_FORMAT_1 = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public int MONTH_PER_YEAR = 12;//每年的月数 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public int DAYS_PER_MONTH = 30;//每月的天数 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public int HOURS_PER_DAY = 24;//每天的小时数 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public int MUNITE_PER_HOUR = 60;//每小时的分钟数 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public int SECOND_PER_MUNITE = 60;//每分钟的秒数 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public int SECOND_PER_DAY = 86400;//一天的秒数 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public int GetCurTime() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            var utcNow = DateTime.UtcNow; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            var timeSpan = utcNow - new DateTime(1970, 1, 1, 0, 0, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            return (int)timeSpan.TotalSeconds; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        //direction排版方向:0横向,1纵向 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public string getFormatBySecond(int second, int type = 1, int direction = 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            string str = ""; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            int ms = second * 1000; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            switch (type) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                case DateUtils.TIME_FORMAT_1: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    str = this.format_1(second, direction); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            return str; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        //剩余时间大于1天返回天数,小于一天返回小时数,小于一小时返回分钟数,小于1分钟返回秒数 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        public string format_1(int second, int direction = 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (second / this.SECOND_PER_DAY >= 1) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (direction == 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return string.Format("剩余{0}天", Mathf.Floor(second / this.SECOND_PER_DAY)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return string.Format("剩\n余\n{0}\n天", Mathf.Floor(second / this.SECOND_PER_DAY)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else if (second / this.SECOND_PER_DAY < 1 && second / (this.MUNITE_PER_HOUR * this.SECOND_PER_MUNITE) >= 1) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (direction == 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return string.Format("剩余{0}小时", Mathf.Floor(second / (this.MUNITE_PER_HOUR * this.SECOND_PER_MUNITE))); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return string.Format("剩\n余\n{0}\n小\n时", Mathf.Floor(second / (this.MUNITE_PER_HOUR * this.SECOND_PER_MUNITE))); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else if (second / this.SECOND_PER_DAY < 1 && second / (this.MUNITE_PER_HOUR * this.SECOND_PER_MUNITE) < 1 && second / this.SECOND_PER_MUNITE >= 1) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (direction == 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return string.Format("剩余{0}分钟", Mathf.Floor(second / this.SECOND_PER_MUNITE)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return string.Format("剩\n余\n{0}\n分\n钟", Mathf.Floor(second / this.SECOND_PER_MUNITE)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else if (second < this.SECOND_PER_MUNITE) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (direction == 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return string.Format("剩余{0}秒", second); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    return string.Format("剩\n余\n{0}\n秒", second); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            return ""; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-} 
			 |