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@@ -58,8 +58,8 @@ namespace GFGGame
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UI_ListItem item = UI_ListItem.Proxy(obj);
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FieldCfg cfg = FieldCfgArray.Instance.GetCfg(_cfgs[index].chapterId);
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-
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- item.m_txtDesc.text = string.Format("通关主线第{0}章", _cfgs[index].target);
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+ StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_cfgs[index].chapterId);
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+ item.m_txtDesc.text = string.Format("通关主线第{0}章", chapterCfg.order);
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item.m_btnGet.m_txtTitle.text = string.Format("每周上限+{0}", _cfgs[index].addRewardLimit);
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item.m_btnGet.m_c1.selectedIndex = FieldDataManager.Instance.GetTaskState(_cfgs[index].id);
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if (item.m_btnGet.target.data == null)
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