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				@@ -1,3 +1,4 @@ 
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				+using System.Collections.Generic; 
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				 using FairyGUI; 
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				 using UI.ClothingFoster; 
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				 namespace GFGGame 
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				@@ -5,6 +6,10 @@ namespace GFGGame 
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				     public class SuitListView : BaseWindow 
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				     { 
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				         private UI_SuitListUI _ui; 
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				+        private ValueBarController _valueBarController; 
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				+        private int _menuType = ConstSuitGuideTypeId.TYPE_1; 
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				+        private int[] _menuTypeDataArray; 
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				+        private List<int> _suitIds; 
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				         public override void Dispose() 
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				         { 
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				@@ -20,22 +25,40 @@ namespace GFGGame 
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				             _ui = UI_SuitListUI.Create(); 
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				             this.viewCom = _ui.target; 
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				             this.viewCom.Center(); 
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				+            isfullScreen = true; 
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				+ 
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				             // this.modal = true; 
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				             // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; 
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				+ 
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				+            _valueBarController = new ValueBarController(_ui.m_valueBar); 
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				+ 
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				+            _ui.m_listSuit.itemRenderer = ListSuitItemRenderer; 
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				+            _ui.m_comBoxSort.items = new string[] { "默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低" }; 
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				+ 
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				+ 
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				             _ui.m_btnBack.onClick.Add(OnClickBtnBack); 
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				+            _ui.m_comBoxSort.onChanged.Add(OnComboBoxSortChanged); 
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				+            _ui.m_btnHaveGot.onChanged.Add(OnClickBtnHaveGot); 
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				+            _ui.m_btnNotGet.onChanged.Add(OnClickBtnNotGet); 
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				         } 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				+            _valueBarController.OnShown(); 
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				+            _ui.m_btnHaveGot.selected = true; 
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				+            _ui.m_btnNotGet.selected = true; 
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				+            UpdateListSuit(); 
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				+            EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus); 
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				         } 
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				         protected override void OnHide() 
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				         { 
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				             base.OnHide(); 
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				- 
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				+            _valueBarController.OnHide(); 
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				+            EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus); 
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				         } 
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				         private void OnClickBtnBack() 
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				@@ -43,5 +66,94 @@ namespace GFGGame 
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				             // this.Hide(); 
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				             ViewManager.GoBackFrom(typeof(SuitListView).FullName); 
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				         } 
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				+        private void OnClickListTypeItem() 
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				+        { 
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				+            UpdateListSuit(); 
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				+        } 
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				+ 
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				+        private void OnComboBoxSortChanged() 
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				+        { 
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				+            UpdateListSuit(); 
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				+        } 
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				+ 
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				+        private void OnClickBtnSwitch() 
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				+        { 
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				+            _menuType = 3 - _menuType; 
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				+        } 
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				+ 
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				+        private void OnClickBtnHaveGot() 
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				+        { 
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				+            if (!_ui.m_btnHaveGot.selected) 
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				+            { 
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				+                _ui.m_btnNotGet.selected = true; 
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				+            } 
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				+            UpdateListSuit(); 
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				+        } 
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				+ 
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				+        private void OnClickBtnNotGet() 
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				+        { 
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				+            if (!_ui.m_btnNotGet.selected) 
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				+            { 
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				+                _ui.m_btnHaveGot.selected = true; 
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				+            } 
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				+            UpdateListSuit(); 
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				+        } 
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				+        private void UpdateListSuit() 
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				+        { 
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				+            _ui.m_listSuit.RemoveChildrenToPool(); 
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				+            _suitIds = SuitUtil.GetClothingFosterSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _ui.m_comBoxSort.selectedIndex); 
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				+            _ui.m_listSuit.numItems = _suitIds.Count; 
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				+            _ui.m_listSuit.scrollPane.ScrollTop(); 
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				+        } 
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				+ 
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				+        private void ListSuitItemRenderer(int index, GObject item) 
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				+        { 
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				+            UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(item); 
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				+            int suitId = _suitIds[index]; 
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				+            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId); 
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				+            listItem.m_txtName.text = suitCfg.name; 
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				+            listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res); 
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				+            RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true); 
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				+ 
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				+            listItem.target.data = suitId; 
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				+            UpdateSuitStatusView(listItem); 
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				+ 
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				+        } 
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				+ 
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				+        private void UpdateSuitStatus(EventContext eventContext) 
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				+        { 
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				+            int num = _ui.m_listSuit.numChildren; 
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				+            for (int i = 0; i < num; i++) 
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				+            { 
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				+                UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i)); 
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				+                UpdateSuitStatusView(listItem); 
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				+            } 
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				+        } 
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				+ 
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				+        private void UpdateSuitStatusView(UI_ListSuitItem listItem) 
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				+        { 
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				+            int suitId = (int)listItem.target.data; 
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				+            int count = 0; 
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				+            int totalCount = 0; 
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				+            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount); 
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				+            listItem.m_progBar.max = totalCount; 
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				+            listItem.m_progBar.value = count; 
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				+            bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId); 
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				+            listItem.m_imgLock.visible = listItem.m_imgLockBg.visible = !haveSuit; 
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				+ 
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				+            listItem.m_bg.onClick.Clear(); 
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				+            listItem.m_bg.onClick.Add(() => 
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				+            { 
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				+                if (haveSuit) 
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				+                { 
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				+                    ViewManager.Show<SuitView>(new object[] { suitId, _suitIds }, new object[] { typeof(SuitListView).Name, this.viewData }); 
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				+                } 
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				+                else 
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				+                { 
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				+                    ViewManager.Show(ViewName.SUIT_PARTS_DETAIL_VIEW, suitId, new object[] { ViewName.SUIT_PARTS_DETAIL_VIEW, this.viewData }); 
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				+                } 
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				+            }); 
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				+        } 
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				     } 
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				-} 
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				+} 
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				+ 
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