guodong 1 rok pred
rodič
commit
7b1403311a

+ 4 - 4
GameClient/Assets/Game/HotUpdate/Views/Notice/NoticeView.cs

@@ -80,10 +80,10 @@ namespace GFGGame
 
         private void AddEffect()
         {
-            //邊框左上角特效
+            //閭婃�宸︿笂瑙掔壒鏁�
             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
-            //邊框右下角特效
+            //閭婃�鍙充笅瑙掔壒鏁�
             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
         }
 
@@ -109,7 +109,7 @@ namespace GFGGame
             item.m_txtName.text = showActivity[index].res;
             switch (showActivity[index].jumpId)
             {
-                //后续添加其他活动
+                //鍚庣画娣诲姞鍏朵粬娲诲姩
                 case "LuckyBoxView":
                     item.m_imgTips.visible = RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy) || RedDotDataManager.Instance.GetLuckyBoxFreeTimes();
                     break;
@@ -122,7 +122,7 @@ namespace GFGGame
             {
                 endTime = TimeUtil.DateTimeToTimestamp(showActivity[0].endTime);
             }
-            item.m_txtTime.text = string.Format("剩余时间:{0}", TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime));
+            item.m_txtTime.text = string.Format("鍓╀綑鏃堕棿锛歿0}", TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime));
             item.target.onClick.Add(OnListActivityClick);
             item.target.data = showActivity[index];
             UI_ListActivityItem.ProxyEnd();