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@@ -80,10 +80,10 @@ namespace GFGGame
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private void AddEffect()
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private void AddEffect()
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{
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{
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- //邊框左上角特效
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+ //閭婃�宸︿笂瑙掔壒鏁�
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_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
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_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
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- //邊框右下角特效
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+ //閭婃�鍙充笅瑙掔壒鏁�
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_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
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_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
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}
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}
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@@ -109,7 +109,7 @@ namespace GFGGame
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item.m_txtName.text = showActivity[index].res;
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item.m_txtName.text = showActivity[index].res;
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switch (showActivity[index].jumpId)
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switch (showActivity[index].jumpId)
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{
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{
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- //后续添加其他活动
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+ //鍚庣画娣诲姞鍏朵粬娲诲姩
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case "LuckyBoxView":
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case "LuckyBoxView":
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item.m_imgTips.visible = RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy) || RedDotDataManager.Instance.GetLuckyBoxFreeTimes();
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item.m_imgTips.visible = RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy) || RedDotDataManager.Instance.GetLuckyBoxFreeTimes();
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break;
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break;
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@@ -122,7 +122,7 @@ namespace GFGGame
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{
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{
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endTime = TimeUtil.DateTimeToTimestamp(showActivity[0].endTime);
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endTime = TimeUtil.DateTimeToTimestamp(showActivity[0].endTime);
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}
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}
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- item.m_txtTime.text = string.Format("剩余时间:{0}", TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime));
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+ item.m_txtTime.text = string.Format("鍓╀綑鏃堕棿锛歿0}", TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime));
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item.target.onClick.Add(OnListActivityClick);
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item.target.onClick.Add(OnListActivityClick);
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item.target.data = showActivity[index];
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item.target.data = showActivity[index];
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UI_ListActivityItem.ProxyEnd();
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UI_ListActivityItem.ProxyEnd();
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