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@@ -190,7 +190,7 @@ namespace GFGGame
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{
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lastPos = Vector2.zero;
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// _ui.m_comSelectBox.target.SetScale(1, 1);
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- _ui.m_comSelectBox.target.rotation = hitParentGameObj.transform.rotation.z;
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+ _ui.m_comSelectBox.target.rotation = -hitParentGameObj.transform.eulerAngles.z;
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_ui.m_comSelectBox.target.size = SceneController.GetGameObjectSize(hitParentGameObj);
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_ui.m_comSelectBox.target.SetScale(hitParentGameObj.transform.localScale.x, hitParentGameObj.transform.localScale.y);
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}
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@@ -269,7 +269,7 @@ namespace GFGGame
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Vector2 pt2 = this.viewCom.GlobalToLocal(new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y));
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float dist = Vector2.Distance(pt1, pt2);
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- _startDistance = dist;// Mathf.Sqrt(size.x * size.x + size.y * size.y) / 2;// Vector2.Distance(pt1, pt2);
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+ _startDistance = dist / _ui.m_comSelectBox.target.scaleX;// Mathf.Sqrt(size.x * size.x + size.y * size.y) / 2;// Vector2.Distance(pt1, pt2);
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Debug.Log("_startDistance:" + _startDistance);
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}
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private void OnClickBtnSizeMove(EventContext context)
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