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				@@ -177,6 +177,7 @@ namespace GFGGame 
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				             _ui.m_list.visible = true; 
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				         } 
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				+        // ReSharper disable Unity.PerformanceAnalysis 
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				         private void ListItemRender(int index, GObject obj) 
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				         { 
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				             ShopCfg shopCfg = _shopCfgList[index]; 
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				@@ -187,11 +188,11 @@ namespace GFGGame 
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				             //返利包 
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				             item.m_txtTitle.text = itemCfg.name; 
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				             item.m_txtWeekPrompt.visible = false; 
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				-            item.m_icoWeekPromptTag.visible = false; 
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				+            item.m_btnIcoWeekPromptTag.visible = false; 
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				             if (itemCfg.param2Arr.Length != 0) 
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				             { 
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				                 item.m_txtWeekPrompt.visible = true; 
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				-                item.m_icoWeekPromptTag.visible = true; 
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				+                item.m_btnIcoWeekPromptTag.visible = true; 
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				                 item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]); 
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				             } 
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				@@ -246,7 +247,7 @@ namespace GFGGame 
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				                 item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum); 
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				                 item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.price * 10); 
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				                 item.m_txtWeekPrompt.visible = false; 
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				-                item.m_icoWeekPromptTag.visible = false; 
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				+                item.m_btnIcoWeekPromptTag.visible = false; 
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				                 numItems = childItemCfg.itemsArr.Length; 
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				                 if (remainBuyNum == 0) 
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				@@ -288,7 +289,7 @@ namespace GFGGame 
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				                 item.m_txtWeekPrompt.text = 
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				                     string.Format("连续{0}天每日获得", 
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				                         itemCfg.param2Arr[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0]) 
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				-                item.m_icoWeekPromptTag.visible = true; 
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				+                item.m_btnIcoWeekPromptTag.visible = true; 
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				                 numItems = childItemCfg.param1Arr.Length; 
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				@@ -334,8 +335,8 @@ namespace GFGGame 
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				                 } 
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				             } 
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				-            item.m_icoWeekPromptTag.onClick.Add(RuleController.ShowRuleView); 
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				-            item.m_icoWeekPromptTag.data = 300013; 
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				+            item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView); 
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				+            item.m_btnIcoWeekPromptTag.data = 300013; 
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				             //领取按钮点击事件 
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				             item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick); 
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				             //购买按钮点击事件 
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				@@ -347,6 +348,7 @@ namespace GFGGame 
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				         } 
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				         //领取按钮点击事件 
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				+        // ReSharper disable Unity.PerformanceAnalysis 
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				         private void OnBtnCurReceiveClick(EventContext context) 
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				         { 
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				             GObject sender = context.sender as GObject; 
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				@@ -365,6 +367,7 @@ namespace GFGGame 
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				         } 
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				         //购买按钮点击事件 
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				+        // ReSharper disable Unity.PerformanceAnalysis 
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				         private void OnBtnBuyClick(EventContext context) 
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				         { 
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				             GObject sender = context.sender as GObject; 
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				@@ -396,6 +399,7 @@ namespace GFGGame 
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				             } 
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				         } 
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				+        // ReSharper disable Unity.PerformanceAnalysis 
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				         private void ChildListItemRender(int index, GObject obj) 
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				         { 
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				             UI_ComRewardIconItem uiItemChild = UI_ComRewardIconItem.Proxy(obj); 
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				@@ -450,6 +454,8 @@ namespace GFGGame 
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				             GoodsItemTipsController.ShowItemTips(itemCfg.id); 
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				         } 
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				+        // ReSharper disable Unity.PerformanceAnalysis 
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				+        // ReSharper disable Unity.PerformanceAnalysis 
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				         private async void OnClickBtnSure() 
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				         { 
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				             if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes) 
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				@@ -504,6 +510,7 @@ namespace GFGGame 
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				         } 
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				         //购买连续礼包之后,更新数据+更新界面 
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				+        // ReSharper disable Unity.PerformanceAnalysis 
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				         private void UpDayRebateAndView(EventContext context) 
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				         { 
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				             ShopCfg shopCfg = context.data as ShopCfg; 
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