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				@@ -80,8 +80,18 @@ namespace GFGGame 
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				             { 
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				                 _ui.m_listReward.height = maxHeight; 
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				             } 
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				+ 
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				+            Timers.inst.Add(1f, 1, OnTimerUpdate, 1); 
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				             //邊框左上角特效 
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				+            //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD"); 
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				+        } 
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				+ 
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				+        private void OnTimerUpdate(object param) 
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				+        { 
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				+ 
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				+            Timers.inst.Remove(OnTimerUpdate); 
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				             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD"); 
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				+ 
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				         } 
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				         protected override void OnHide() 
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