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@@ -80,8 +80,18 @@ namespace GFGGame
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{
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{
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_ui.m_listReward.height = maxHeight;
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_ui.m_listReward.height = maxHeight;
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}
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}
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+
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+ Timers.inst.Add(1f, 1, OnTimerUpdate, 1);
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//邊框左上角特效
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//邊框左上角特效
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+ //_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD");
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+ }
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+
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+ private void OnTimerUpdate(object param)
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+ {
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+
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+ Timers.inst.Remove(OnTimerUpdate);
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_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD");
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_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD");
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+
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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