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@@ -64,7 +64,6 @@ namespace GFGGame
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let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
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let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
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where battlePassCfg.level != 0 && state != 2
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where battlePassCfg.level != 0 && state != 2
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select battlePassCfg.level).FirstOrDefault();
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select battlePassCfg.level).FirstOrDefault();
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- // var index = _ui.m_RewardList.ItemIndexToChildIndex(minLevel - 1);
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_ui.m_RewardList.ScrollToView(minLevel - 1);
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_ui.m_RewardList.ScrollToView(minLevel - 1);
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}
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}
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@@ -73,13 +72,30 @@ namespace GFGGame
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base.AddEventListener();
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base.AddEventListener();
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//监听通行证等级变化
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//监听通行证等级变化
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EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
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EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
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- EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, SetOpenBattlePassBtnStatus);
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+ EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
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+ EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
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}
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}
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protected override void RemoveEventListener()
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protected override void RemoveEventListener()
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{
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{
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base.RemoveEventListener();
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base.RemoveEventListener();
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EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
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EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
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+ EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
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+ EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
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+ }
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+
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+ private void OnBattlePassOpen()
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+ {
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+ SetOpenBattlePassBtnStatus();
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+ FreshReward();
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+ }
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+
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+ private void OnItemChange(EventContext eventContext)
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+ {
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+ var itemId = (int)eventContext.data;
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+ if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
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+ //刷新积分列表
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+ SetExpProcess();
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}
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}
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@@ -127,10 +143,9 @@ namespace GFGGame
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{
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{
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var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
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var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
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if (isBuy) return;
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if (isBuy) return;
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- ViewManager.Show<BuyBattlePassLevelView>(null,
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+ ViewManager.Show<OpenBattlePassView>(null,
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new object[] { typeof(BattlePassTaskView).FullName, null });
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new object[] { typeof(BattlePassTaskView).FullName, null });
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});
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});
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- SetBattlePassLevel();
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if (!get) return;
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if (!get) return;
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SetBattlePassLevel();
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SetBattlePassLevel();
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}
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}
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@@ -250,9 +265,16 @@ namespace GFGGame
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//获取玩家当前的通行证等级
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//获取玩家当前的通行证等级
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var dataManager = BattlePassTaskDataManager.Instance;
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var dataManager = BattlePassTaskDataManager.Instance;
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var battlePassLevel = dataManager.GetBattlePassLevel();
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var battlePassLevel = dataManager.GetBattlePassLevel();
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- var seasonId = dataManager.GetSeasonId();
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var uiExpProcess = _ui.m_LevelProcess;
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var uiExpProcess = _ui.m_LevelProcess;
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uiExpProcess.m_Level.text = battlePassLevel.ToString();
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uiExpProcess.m_Level.text = battlePassLevel.ToString();
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+ SetExpProcess();
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+ }
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+
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+ private void SetExpProcess()
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+ {
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+ var dataManager = BattlePassTaskDataManager.Instance;
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+ var seasonId = dataManager.GetSeasonId();
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+ var uiExpProcess = _ui.m_LevelProcess;
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//获取当前等级的经验
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//获取当前等级的经验
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var battlePassCfg =
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var battlePassCfg =
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BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
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BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
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@@ -269,13 +291,20 @@ namespace GFGGame
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uiExpProcess.target.value = dataManager.GetBattlePassExp();
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uiExpProcess.target.value = dataManager.GetBattlePassExp();
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uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
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uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
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.SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
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.SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
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- //刷新奖励列表
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- _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
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- //去掉第一个为0的配置
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- _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
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+ FreshReward();
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}
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}
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}
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}
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+ private void FreshReward()
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+ {
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+ //刷新奖励列表
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+ _rewardCfgs =
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+ new List<BattlePassCfg>(
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+ BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
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+ //去掉第一个为0的配置
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+ _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
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+ }
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+
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private void SetOpenBattlePassBtnStatus()
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private void SetOpenBattlePassBtnStatus()
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{
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{
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//通行证是否购买
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//通行证是否购买
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