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添加华容道部分逻辑

leiyasi 1 år sedan
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26 ändrade filer med 1177 tillägg och 63 borttagningar
  1. 96 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoEntryUI.cs
  2. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoEntryUI.cs.meta
  3. 78 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoSuccessUI.cs
  4. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoSuccessUI.cs.meta
  5. 9 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoUI.cs
  6. 77 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_Again.cs
  7. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_Again.cs.meta
  8. 74 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_level.cs
  9. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_level.cs.meta
  10. 72 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_reward.cs
  11. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_reward.cs.meta
  12. 74 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_scrollPane.cs
  13. 11 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_scrollPane.cs.meta
  14. 6 0
      GameClient/Assets/Game/HotUpdate/Views/ActivityAfuGift/ActivityAfuGiftView.cs
  15. 133 0
      GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoEntryView.cs
  16. 11 0
      GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoEntryView.cs.meta
  17. 96 0
      GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoSuccessView.cs
  18. 11 0
      GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoSuccessView.cs.meta
  19. 131 58
      GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs
  20. 3 2
      GameClient/Assets/Game/HotUpdate/Views/RoleInfo/RoleInfoView.cs
  21. BIN
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0!a.png
  22. 120 0
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0!a.png.meta
  23. BIN
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0.png
  24. 120 0
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0.png.meta
  25. BIN
      GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_fui.bytes
  26. BIN
      GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_fui.bytes

+ 96 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoEntryUI.cs

@@ -0,0 +1,96 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.ActivityHuaRongDao
+{
+    public partial class UI_ActivityHuaRongDaoEntryUI
+    {
+        public GComponent target;
+        public GLoader m_loaBg;
+        public GButton m_btnBack;
+        public GButton m_btnRule;
+        public GLoader m_activityImg;
+        public GTextField m_txtTime;
+        public UI_scrollPane m_scrollPane;
+        public GTextField m_curLevel;
+        public GButton m_btnStart;
+        public GTextField m_challengeTimes;
+        public const string URL = "ui://wf8geywtltoy4";
+        public const string PACKAGE_NAME = "ActivityHuaRongDao";
+        public const string RES_NAME = "ActivityHuaRongDaoEntryUI";
+        private static UI_ActivityHuaRongDaoEntryUI _proxy;
+
+        public static UI_ActivityHuaRongDaoEntryUI Create(GObject gObject = null)
+        {
+            var ui = new UI_ActivityHuaRongDaoEntryUI();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_ActivityHuaRongDaoEntryUI Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_ActivityHuaRongDaoEntryUI();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
+            m_btnBack = (GButton)comp.GetChild("btnBack");
+            m_btnRule = (GButton)comp.GetChild("btnRule");
+            m_activityImg = (GLoader)comp.GetChild("activityImg");
+            m_txtTime = (GTextField)comp.GetChild("txtTime");
+            m_scrollPane = (UI_scrollPane)UI_scrollPane.Create(comp.GetChild("scrollPane"));
+            m_curLevel = (GTextField)comp.GetChild("curLevel");
+            m_btnStart = (GButton)comp.GetChild("btnStart");
+            m_challengeTimes = (GTextField)comp.GetChild("challengeTimes");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_loaBg = null;
+            m_btnBack = null;
+            m_btnRule = null;
+            m_activityImg = null;
+            m_txtTime = null;
+            m_scrollPane.Dispose();
+            m_scrollPane = null;
+            m_curLevel = null;
+            m_btnStart = null;
+            m_challengeTimes = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoEntryUI.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e41d6542cf36dbe4692b53dcdbb44c3f
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 78 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoSuccessUI.cs

@@ -0,0 +1,78 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.ActivityHuaRongDao
+{
+    public partial class UI_ActivityHuaRongDaoSuccessUI
+    {
+        public GComponent target;
+        public UI_Again m_againCom;
+        public GButton m_btnExit;
+        public GList m_listReward;
+        public const string URL = "ui://wf8geywtltoyj";
+        public const string PACKAGE_NAME = "ActivityHuaRongDao";
+        public const string RES_NAME = "ActivityHuaRongDaoSuccessUI";
+        private static UI_ActivityHuaRongDaoSuccessUI _proxy;
+
+        public static UI_ActivityHuaRongDaoSuccessUI Create(GObject gObject = null)
+        {
+            var ui = new UI_ActivityHuaRongDaoSuccessUI();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_ActivityHuaRongDaoSuccessUI Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_ActivityHuaRongDaoSuccessUI();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_againCom = (UI_Again)UI_Again.Create(comp.GetChild("againCom"));
+            m_btnExit = (GButton)comp.GetChild("btnExit");
+            m_listReward = (GList)comp.GetChild("listReward");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_againCom.Dispose();
+            m_againCom = null;
+            m_btnExit = null;
+            m_listReward = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoSuccessUI.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 411e2de7b6447b64aa3f9e2506247169
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 9 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoUI.cs

@@ -7,9 +7,11 @@ namespace UI.ActivityHuaRongDao
     public partial class UI_ActivityHuaRongDaoUI
     {
         public GComponent target;
-        public GButton m_btnClose;
         public UI_item m_item;
         public UI_items m_items;
+        public GTextField m_seconds;
+        public GGroup m_tips;
+        public GButton m_btnBack;
         public const string URL = "ui://wf8geywtnx120";
         public const string PACKAGE_NAME = "ActivityHuaRongDao";
         public const string RES_NAME = "ActivityHuaRongDaoUI";
@@ -57,17 +59,21 @@ namespace UI.ActivityHuaRongDao
 
         private void Init(GComponent comp)
         {
-            m_btnClose = (GButton)comp.GetChild("btnClose");
             m_item = (UI_item)UI_item.Create(comp.GetChild("item"));
             m_items = (UI_items)UI_items.Create(comp.GetChild("items"));
+            m_seconds = (GTextField)comp.GetChild("seconds");
+            m_tips = (GGroup)comp.GetChild("tips");
+            m_btnBack = (GButton)comp.GetChild("btnBack");
         }
         public void Dispose(bool disposeTarget = false)
         {
-            m_btnClose = null;
             m_item.Dispose();
             m_item = null;
             m_items.Dispose();
             m_items = null;
+            m_seconds = null;
+            m_tips = null;
+            m_btnBack = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 77 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_Again.cs

@@ -0,0 +1,77 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.ActivityHuaRongDao
+{
+    public partial class UI_Again
+    {
+        public GComponent target;
+        public GLoader m_icon;
+        public GTextField m_num;
+        public GButton m_btnRestart;
+        public const string URL = "ui://wf8geywtltoyk";
+        public const string PACKAGE_NAME = "ActivityHuaRongDao";
+        public const string RES_NAME = "Again";
+        private static UI_Again _proxy;
+
+        public static UI_Again Create(GObject gObject = null)
+        {
+            var ui = new UI_Again();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_Again Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_Again();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_icon = (GLoader)comp.GetChild("icon");
+            m_num = (GTextField)comp.GetChild("num");
+            m_btnRestart = (GButton)comp.GetChild("btnRestart");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_icon = null;
+            m_num = null;
+            m_btnRestart = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_Again.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a0fa1be075f8edb499c2963236238717
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 74 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_level.cs

@@ -0,0 +1,74 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.ActivityHuaRongDao
+{
+    public partial class UI_level
+    {
+        public GComponent target;
+        public Controller m_light;
+        public GTextField m_levelNum;
+        public const string URL = "ui://wf8geywtltoye";
+        public const string PACKAGE_NAME = "ActivityHuaRongDao";
+        public const string RES_NAME = "level";
+        private static UI_level _proxy;
+
+        public static UI_level Create(GObject gObject = null)
+        {
+            var ui = new UI_level();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_level Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_level();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_light = comp.GetController("light");
+            m_levelNum = (GTextField)comp.GetChild("levelNum");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_light = null;
+            m_levelNum = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_level.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5094eb4e44546d14abca4517cef4ca46
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 72 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_reward.cs

@@ -0,0 +1,72 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.ActivityHuaRongDao
+{
+    public partial class UI_reward
+    {
+        public GComponent target;
+        public UI_level m_level;
+        public const string URL = "ui://wf8geywtltoyb";
+        public const string PACKAGE_NAME = "ActivityHuaRongDao";
+        public const string RES_NAME = "reward";
+        private static UI_reward _proxy;
+
+        public static UI_reward Create(GObject gObject = null)
+        {
+            var ui = new UI_reward();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_reward Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_reward();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_level = (UI_level)UI_level.Create(comp.GetChild("level"));
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_level.Dispose();
+            m_level = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_reward.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cd9349446403ce347aaf89ca0af49a73
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 74 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_scrollPane.cs

@@ -0,0 +1,74 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.ActivityHuaRongDao
+{
+    public partial class UI_scrollPane
+    {
+        public GComponent target;
+        public GProgressBar m_progress;
+        public GList m_list;
+        public const string URL = "ui://wf8geywtltoy7";
+        public const string PACKAGE_NAME = "ActivityHuaRongDao";
+        public const string RES_NAME = "scrollPane";
+        private static UI_scrollPane _proxy;
+
+        public static UI_scrollPane Create(GObject gObject = null)
+        {
+            var ui = new UI_scrollPane();
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_scrollPane Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_scrollPane();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GComponent)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_progress = (GProgressBar)comp.GetChild("progress");
+            m_list = (GList)comp.GetChild("list");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_progress = null;
+            m_list = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_scrollPane.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f0d69d8cdd349dd42a9e034810bc6a85
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 6 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityAfuGift/ActivityAfuGiftView.cs

@@ -24,6 +24,12 @@ namespace GFGGame
 
         public override void Dispose()
         {
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
+
             base.Dispose();
         }
 

+ 133 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoEntryView.cs

@@ -0,0 +1,133 @@
+using System.Collections;
+using UnityEngine;
+using UI.ActivityHuaRongDao;
+using System.Collections.Generic;
+using FairyGUI;
+
+namespace GFGGame
+{
+    public class ActivityHuaRongDaoEntryView : BaseWindow
+    {
+        private UI_ActivityHuaRongDaoEntryUI _ui;
+        public static int curLevel;
+        private int haveTimes = 1;
+        private List<int> IDList;
+
+        protected override void OnInit()
+        {
+            base.OnInit();
+            packageName = UI_ActivityHuaRongDaoEntryUI.PACKAGE_NAME;
+            _ui = UI_ActivityHuaRongDaoEntryUI.Create();
+
+            viewCom = _ui.target;
+            isfullScreen = true;
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
+
+            _ui.m_btnStart.onClick.Add(OnBtnStartClick);
+            _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
+            _ui.m_btnBack.onClick.Add(OnBtnBackClick);
+
+            InitIDList();
+            _ui.m_scrollPane.m_list.itemRenderer = RenderListReward;
+            
+        }
+
+        public override void Dispose()
+        {
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
+
+            base.Dispose();
+        }
+
+        protected override void OnShown()
+        {
+            base.OnShown();
+
+            InitInfo();
+        }
+
+        protected override void OnHide()
+        {
+            base.OnHide();
+        }
+
+        private void InitIDList()
+        {
+            IDList = new List<int>();
+
+            HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
+            foreach (var t in cfgs)
+            {
+                IDList.Add(t.id);
+            }
+        }
+
+        private void InitInfo()
+        {
+            _ui.m_scrollPane.m_list.numItems = IDList.Count;
+            _ui.m_curLevel.text = curLevel.ToString();
+            _ui.m_challengeTimes.SetVar("have", haveTimes.ToString())
+                .SetVar("sum", HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit.ToString()).FlushVars();
+
+            _ui.m_scrollPane.m_list.ResizeToFit();
+            InitProgressWidth();
+            _ui.m_scrollPane.m_list.ScrollToView(curLevel);
+        }
+
+        private void OnBtnBackClick()
+        {
+            Hide();
+        }
+
+        private void OnBtnRuleClick()
+        {
+
+        }
+
+        private void OnBtnStartClick()
+        {
+            ViewManager.Show<ActivityHuaRongDaoView>(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]));
+        }
+
+        private void InitProgressWidth()
+        {
+            GProgressBar gProgressBar = _ui.m_scrollPane.m_progress;
+            // 根据列表 初始化进度条长度
+            float marginLeft = 149;
+            gProgressBar.width = marginLeft + _ui.m_scrollPane.m_list.GetChildAt(_ui.m_scrollPane.m_list.numChildren - 1).position.x 
+                - _ui.m_scrollPane.m_list.GetChildAt(0).position.x;
+
+            // 初始化进度条值
+            int indexDay = curLevel;
+            gProgressBar.value = CalculateProgressValue(indexDay, _ui.m_scrollPane.m_list.numChildren);
+        }
+
+        private double CalculateProgressValue(int indexDay, int sumDay)
+        {
+            int defaultLen = 18;
+            if (indexDay == sumDay)
+            {
+                return 100;
+            }
+            if (indexDay == 1)
+            {
+                return defaultLen;
+            }
+
+            return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
+        }
+
+        private void RenderListReward(int index, GObject item)
+        {
+            item.data = index;
+            UI_reward rewardUI = UI_reward.Proxy(item);
+            rewardUI.m_level.m_levelNum.text = (index + 1).ToString();
+            rewardUI.m_level.m_light.SetSelectedIndex(curLevel > index ? 0 : 1);
+            UI_reward.ProxyEnd();
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoEntryView.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 24711930530499c448d7cc47645961bb
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 96 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoSuccessView.cs

@@ -0,0 +1,96 @@
+using System.Collections;
+using UnityEngine;
+using FairyGUI;
+using UI.ActivityHuaRongDao;
+using System.Collections.Generic;
+
+namespace GFGGame
+{
+    public class ActivityHuaRongDaoSuccessView : BaseWindow
+    {
+        private UI_ActivityHuaRongDaoSuccessUI _ui;
+        private HuarongRoadGame cfg;
+        private List<ItemData> itemDatas;
+
+        public override void Dispose()
+        {
+            if (_ui != null)
+            {
+                _ui.Dispose();
+                _ui = null;
+            }
+
+            base.Dispose();
+        }
+
+        protected override void OnInit()
+        {
+            base.OnInit();
+            packageName = UI_ActivityHuaRongDaoSuccessUI.PACKAGE_NAME;
+            _ui = UI_ActivityHuaRongDaoSuccessUI.Create();
+            viewCom = _ui.target;
+            viewCom.Center();
+            modal = true;
+            clickBlankToClose = false;
+
+            _ui.m_listReward.itemRenderer = RenderListRewardItem;
+            _ui.m_againCom.m_btnRestart.onClick.Add(OnClickBtnRestart);
+            _ui.m_btnExit.onClick.Add(OnClickBtnExit);
+        }
+
+        protected override void OnShown()
+        {
+            base.OnShown();
+
+            cfg = (HuarongRoadGame)viewData;
+            itemDatas = ItemUtil.CreateItemDataList(cfg.bonusWinArr);
+            _ui.m_listReward.numItems = itemDatas.Count;
+
+            _ui.m_againCom.target.visible = (cfg.comsumeStartArr.Length > 0);
+        }
+
+        protected override void OnHide()
+        {
+            base.OnHide();
+        }
+
+        protected override void AddEventListener()
+        {
+            base.AddEventListener();
+        }
+
+        protected override void RemoveEventListener()
+        {
+            base.RemoveEventListener();
+        }
+
+        private void RenderListRewardItem(int index, GObject obj)
+        {
+            if(index >= itemDatas.Count)
+            {
+                return;
+            }
+
+            ItemData reward = itemDatas[index];
+            if (obj.data == null)
+            {
+                obj.data = new ItemView(obj as GComponent);
+            }
+            (obj.data as ItemView).SetData(reward);
+        }
+
+        private void OnClickBtnRestart()
+        {
+            // 消耗对应物品
+
+            ViewManager.Show<ActivityHuaRongDaoView>(cfg);
+            Hide();
+        }
+
+        private void OnClickBtnExit()
+        {
+            ViewManager.Hide<ActivityHuaRongDaoView>();
+            Hide();
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoSuccessView.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2d1df7188da367b428b77be292363c83
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 131 - 58
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs

@@ -15,10 +15,11 @@ namespace GFGGame
             public int num;
         }
 
-        private Grid[,] gridArr;
-        private int gridNum = 3;
-        private List<GObject> items;
-        private bool firstInit;
+        private Grid[,] _gridArr;
+        private readonly int _gridNum = 3;
+        private List<GObject> _items;
+        private bool _gameStart;
+        private HuarongRoadGame cfg;
 
         public override void Dispose()
         {
@@ -38,16 +39,14 @@ namespace GFGGame
             _ui = UI_ActivityHuaRongDaoUI.Create();
             viewCom = _ui.target;
             viewCom.Center();
+            isReturnView = true;
             modal = true;
 
             _ui.m_item.target.visible = false;
-            _ui.m_btnClose.onClick.Add(Hide);
-
-            firstInit = true;
+            _ui.m_btnBack.onClick.Add(OnBtnBackClick);
 
             InitGridInfo();
             CreateItems();
-            InitItems();
 
         }
 
@@ -55,15 +54,13 @@ namespace GFGGame
         {
             base.OnShown();
 
-            if (!firstInit)
-            {
-                SetGridInfo();
-                InitItems();
-            }
-            else
-            {
-                firstInit = false;
-            }
+            cfg = (HuarongRoadGame)viewData;
+            SetGridInfo();
+            InitItems();
+            _gameStart = false;
+            ResetCountdown();
+            Countdown(null);
+            Timers.inst.Add(1, 0, Countdown);
         }
 
         protected override void OnHide()
@@ -76,32 +73,31 @@ namespace GFGGame
         /// </summary>
         private void InitGridInfo()
         {
-            gridArr = new Grid[gridNum, gridNum];
-            items = new List<GObject>();
+            _gridArr = new Grid[_gridNum, _gridNum];
+            _items = new List<GObject>();
 
-            for (int i = 0; i < gridNum; i++)
+            for (int i = 0; i < _gridNum; i++)
             {
-                for (int j = 0; j < gridNum; j++)
+                for (int j = 0; j < _gridNum; j++)
                 {
-                    gridArr[i, j] = new Grid();
+                    _gridArr[i, j] = new Grid();
                 }
             }
 
-            SetGridInfo();
         }
 
         private void SetGridInfo()
         {
-            List<int> numList = GetRandomArr(1, 8);
-            //List<int> numList = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 0, 8 };
+            //List<int> numList = GetRandomArr(1, 8);
+            List<int> numList = GetArrByConfigStep(cfg.step);
             Vector2 originPos = _ui.m_item.target.position;
 
-            for (int i = 0; i < gridNum; i++)
+            for (int i = 0; i < _gridNum; i++)
             {
-                for (int j = 0; j < gridNum; j++)
+                for (int j = 0; j < _gridNum; j++)
                 {
-                    gridArr[i, j].num = numList[i * gridNum + j];
-                    gridArr[i, j].pos = originPos + new Vector2(j * _ui.m_item.target.width, i * _ui.m_item.target.height);
+                    _gridArr[i, j].num = numList[i * _gridNum + j];
+                    _gridArr[i, j].pos = originPos + new Vector2(j * _ui.m_item.target.width, i * _ui.m_item.target.height);
                 }
             }
         }
@@ -135,23 +131,59 @@ namespace GFGGame
             return list;
         }
 
+        /// <summary>
+        /// 根据配置步数打乱数组
+        /// </summary>
+        /// <param name="configStep"></param>
+        /// <returns></returns>
+        private List<int> GetArrByConfigStep(int configStep)
+        {
+            List<int> list = new List<int>();
+            for (int i = 1; i <= 8; i++)
+            {
+                list.Add(i);
+            }
+            // 最后一个是空的
+            list.Add(0);
+
+            int num = 0;
+            Vector2 zeroPos = new Vector2(2, 2);
+            Vector2[] dirArr = { new Vector2(-1, 0), new Vector2(1, 0), new Vector2(0, -1), new Vector2(0, 1) };
+            Vector2 lastPos = zeroPos;
+            while (num < configStep)
+            {
+                int n = Random.Range(0, 4);
+                Vector2 tempPos = zeroPos + dirArr[n];
+                if (tempPos != lastPos && tempPos.x >= 0 && tempPos.y >= 0 && tempPos.x < _gridNum && tempPos.y < _gridNum)
+                {
+                    list[(int)zeroPos.x * _gridNum + (int)zeroPos.y] = list[(int)tempPos.x * _gridNum + (int)tempPos.y];
+                    list[(int)tempPos.x * _gridNum + (int)tempPos.y] = 0;
+
+                    lastPos = zeroPos;
+                    zeroPos = tempPos;
+                }
+                ++num;
+            }
+            return list;
+        }
+
         private void InitItems()
         {
             int itemIndex = 0;
-            for (int i = 0; i < gridNum; i++)
+            for (int i = 0; i < _gridNum; i++)
             {
-                for (int j = 0; j < gridNum; j++)
+                for (int j = 0; j < _gridNum; j++)
                 {
                     // 空格不用放item
-                    if (gridArr[i, j].num == 0)
+                    if (_gridArr[i, j].num == 0)
                     {
                         continue;
                     }
 
-                    items[itemIndex].position = gridArr[i, j].pos;
-                    UI_item item = UI_item.Proxy(items[itemIndex]);
-                    item.m_index.text = gridArr[i, j].num.ToString();
-                    items[itemIndex].data = gridArr[i, j].num;
+                    _items[itemIndex].position = _gridArr[i, j].pos;
+                    UI_item item = UI_item.Proxy(_items[itemIndex]);
+                    item.m_index.text = _gridArr[i, j].num.ToString();
+                    _items[itemIndex].data = _gridArr[i, j].num;
                     UI_item.ProxyEnd();
                     ++itemIndex;
                 }
@@ -163,13 +195,13 @@ namespace GFGGame
         /// </summary>
         private void CreateItems()
         {
-            for (int i = 1; i <= gridNum * gridNum - 1; i++)
+            for (int i = 1; i <= _gridNum * _gridNum - 1; i++)
             {
                 GObject gObject = UIPackage.CreateObject("ActivityHuaRongDao", "item");
                 gObject.name = "item" + i;
                 gObject.onClick.Add(OnItemClick);
                 _ui.m_items.target.AddChild(gObject);
-                items.Add(gObject);
+                _items.Add(gObject);
             }
         }
 
@@ -181,7 +213,7 @@ namespace GFGGame
             if (newGrid != null)
             {
                 _ui.m_items.target.touchable = false;
-                obj.TweenMove(newGrid.pos, 0.3f).OnComplete(()=>
+                obj.TweenMove(newGrid.pos, 0.1f).OnComplete(()=>
                 {
                     _ui.m_items.target.touchable = true;
                     CheckWin();
@@ -195,11 +227,11 @@ namespace GFGGame
             int indexY = 0;
 
             // 找到格子
-            for (int i = 0; i < gridNum; i++)
+            for (int i = 0; i < _gridNum; i++)
             {
-                for (int j = 0; j < gridNum; j++)
+                for (int j = 0; j < _gridNum; j++)
                 {
-                    if (gridArr[i, j].num == num)
+                    if (_gridArr[i, j].num == num)
                     {
                         indexX = i;
                         indexY = j;
@@ -220,11 +252,11 @@ namespace GFGGame
 
         private bool CheckHaveNullGrid(int indexX, int indexY)
         {
-            if (indexX >= 0 && indexX < gridNum)
+            if (indexX >= 0 && indexX < _gridNum)
             {
-                if (indexY >= 0 && indexY < gridNum)
+                if (indexY >= 0 && indexY < _gridNum)
                 {
-                    return gridArr[indexX, indexY].num == 0;
+                    return _gridArr[indexX, indexY].num == 0;
                 }
             }
 
@@ -237,15 +269,15 @@ namespace GFGGame
             Vector2 numGridindex = new Vector2(-1, 0);
 
 
-            for (int i = 0; i < gridNum; i++)
+            for (int i = 0; i < _gridNum; i++)
             {
-                for (int j = 0; j < gridNum; j++)
+                for (int j = 0; j < _gridNum; j++)
                 {
-                    if (gridArr[i, j].num == num)
+                    if (_gridArr[i, j].num == num)
                     {
                         numGridindex = new Vector2(i, j);
                     }
-                    else if (gridArr[i, j].num == 0)
+                    else if (_gridArr[i, j].num == 0)
                     {
                         nullGridindex = new Vector2(i, j);
                     }
@@ -256,22 +288,22 @@ namespace GFGGame
                 }
             }
 
-            gridArr[(int)numGridindex.x, (int)numGridindex.y].num = 0;
-            gridArr[(int)nullGridindex.x, (int)nullGridindex.y].num = num;
+            _gridArr[(int)numGridindex.x, (int)numGridindex.y].num = 0;
+            _gridArr[(int)nullGridindex.x, (int)nullGridindex.y].num = num;
 
-            return gridArr[(int)nullGridindex.x, (int)nullGridindex.y];
+            return _gridArr[(int)nullGridindex.x, (int)nullGridindex.y];
         }
 
         private void CheckWin()
         {
             int num = 0;
-            for (int i = 0; i < gridNum; i++)
+            for (int i = 0; i < _gridNum; i++)
             {
-                for (int j = 0; j < gridNum; j++)
+                for (int j = 0; j < _gridNum; j++)
                 {
                     if (i == 0 && j == 0)
                     {
-                        num = gridArr[i, j].num;
+                        num = _gridArr[i, j].num;
                         if(num != 1)
                         {
                             return;
@@ -280,7 +312,7 @@ namespace GFGGame
                     else
                     {
                         // 不连续 没有胜利
-                        if (gridArr[i, j].num != num + 1)
+                        if (_gridArr[i, j].num != num + 1)
                         {
                             return;
                         }
@@ -289,17 +321,58 @@ namespace GFGGame
                         {
                             ++num;
                             // 胜利
-                            if (num == gridNum * gridNum - 1)
+                            if (num == _gridNum * _gridNum - 1)
                             {
-                                Debug.Log("You Win!!");
+                                // 关卡推进
+                                int passLevel = cfg.resArr[0];
+                                ActivityHuaRongDaoEntryView.curLevel = Mathf.Max(passLevel, ActivityHuaRongDaoEntryView.curLevel);
+                                // 弹出成功界面
+                                ViewManager.Show<ActivityHuaRongDaoSuccessView>(cfg);
                             }
                         }
                     }
 
                 }
             }
+        }
+
+        private int countDownNum;
+        private void Countdown(object param)
+        {
+            _ui.m_seconds.text = countDownNum.ToString();
+            --countDownNum;
+
+            if (countDownNum < 0)
+            {
+                _ui.m_tips.visible = false;
+                Timers.inst.Remove(Countdown);
+                _gameStart = true;
+                return;
+            }
+        }
 
+        private void ResetCountdown()
+        {
+            countDownNum = 3;
+            _ui.m_tips.visible = true;
+            Timers.inst.Remove(Countdown);
+        }
 
+        private void OnBtnBackClick()
+        {
+            if (_gameStart)
+            {
+                AlertUI.Show("退出游戏不保存进度,不扣除任何次数和道具,是否退出?")
+                           .SetLeftButton(true, "返回游戏")
+                           .SetRightButton(true, "仍要退出", (obj) =>
+                           {
+                               Hide();
+                           });
+            }
+            else
+            {
+                Hide();
+            }
         }
     }
 }

+ 3 - 2
GameClient/Assets/Game/HotUpdate/Views/RoleInfo/RoleInfoView.cs

@@ -7,7 +7,7 @@ using UnityEngine;
 
 namespace GFGGame
 {
-    public class RoleInfoView : BaseWindow
+    public class RoleInfoView : BaseView
     {
         private UI_RoleInfoUI _ui;
 
@@ -52,6 +52,7 @@ namespace GFGGame
             _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
 
             _ui.m_btnHuaRongDao.onClick.Add(OnBtnHuaRongDaoClick);
+            _ui.m_btnHuaRongDao.visible = false;
         }
 
         protected override void AddEventListener()
@@ -312,7 +313,7 @@ namespace GFGGame
 
         private void OnBtnHuaRongDaoClick()
         {
-            ViewManager.Show<ActivityHuaRongDaoView>();
+            ViewManager.Show<ActivityHuaRongDaoEntryView>();
         }
     }
 }

BIN
GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0!a.png


+ 120 - 0
GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0!a.png.meta

@@ -0,0 +1,120 @@
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+  externalObjects: {}
+  serializedVersion: 11
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+  generateCubemap: 6
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+  maxTextureSize: 2048
+  textureSettings:
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+  spritePivot: {x: 0.5, y: 0.5}
+  spritePixelsToUnits: 100
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spriteGenerateFallbackPhysicsShape: 1
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 8
+  textureShape: 1
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+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: iPhone
+    maxTextureSize: 2048
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+    buildTarget: Android
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+    serializedVersion: 2
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+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+  spritePackingTag: 
+  pSDRemoveMatte: 0
+  pSDShowRemoveMatteOption: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0.png


+ 120 - 0
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@@ -0,0 +1,120 @@
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