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@@ -233,7 +233,9 @@ namespace GFGGame
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if (boxCollider2D != null)
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{
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size = GetGameObjectSize1(parentObj);
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- // boxCollider2D.size = size * childGameObj.transform.localScale * parentObj.transform.localScale;
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+ if (parentObj.name == "Role") boxCollider2D.size = size;
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+ boxCollider2D.offset = -childGameObj.transform.localPosition;
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+
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size = size * childGameObj.transform.localScale * parentObj.transform.localScale * 100;
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return size;
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}
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