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@@ -207,7 +207,6 @@ namespace GFGGame
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StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
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StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
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SceneController.UpdateFightTarget(fightCfg.targetRes, _sceneObject);
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SceneController.UpdateFightTarget(fightCfg.targetRes, _sceneObject);
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- UpdateNormal();
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// _ui.m_selfName.m_txtName.text = RoleDataManager.roleName;
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// _ui.m_selfName.m_txtName.text = RoleDataManager.roleName;
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// _ui.m_targetName.m_txtName.text = fightCfg.targetName;
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// _ui.m_targetName.m_txtName.text = fightCfg.targetName;
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_ui.m_proScore.m_txtNpcScore.text = fightCfg.targetName + "0";
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_ui.m_proScore.m_txtNpcScore.text = fightCfg.targetName + "0";
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@@ -232,6 +231,7 @@ namespace GFGGame
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_mainScore = ScoreSystemData.Instance.GetMainScore();
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_mainScore = ScoreSystemData.Instance.GetMainScore();
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_targetMainScore = fightCfg.targetMainScore;
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_targetMainScore = fightCfg.targetMainScore;
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+ UpdateNormal();
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if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0)
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if (_index == 0 && GuideDataManager.IsGuideFinish(ConstGuideId.TARGET_FIGHT) <= 0)
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{
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{
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_ui.m_btnSkill0.target.touchable = false;
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_ui.m_btnSkill0.target.touchable = false;
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@@ -252,7 +252,6 @@ namespace GFGGame
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if (_levelCfg.type == ConstInstanceZonesType.Field || EquipDataCache.cacher.autoPlay)
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if (_levelCfg.type == ConstInstanceZonesType.Field || EquipDataCache.cacher.autoPlay)
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{
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{
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_isAutoPlay = true;
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_isAutoPlay = true;
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- // _speed = EquipDataCache.cacher.fieldFightSpeed;
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}
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}
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RoleSkillCfg[] roleSkillCfgs = RoleSkillCfgArray.Instance.dataArray;
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RoleSkillCfg[] roleSkillCfgs = RoleSkillCfgArray.Instance.dataArray;
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@@ -265,7 +264,7 @@ namespace GFGGame
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if (_isAutoPlay)
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if (_isAutoPlay)
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{
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{
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- btnSkill.touchable = !EquipDataCache.cacher.autoPlay;
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+ btnSkill.touchable = !_isAutoPlay;
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OnBtnSkillClick(btnSkill);
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OnBtnSkillClick(btnSkill);
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}
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}
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}
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}
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