|  | @@ -285,18 +285,23 @@ namespace GFGGame
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				|  |  |          /// <summary>
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				|  |  |          /// 尝试穿戴配置套装
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				|  |  |          /// </summary>
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				|  |  | -        /// <param name="id">套装id</param>
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				|  |  | +        /// <param name="suitId">套装id</param>
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				|  |  |          /// <param name="tryShowAction">尝试穿上动作</param>
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				|  |  |          /// <param name="excludeType">排除类型列表</param>
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				|  |  |          /// <param name="showOptional">是否显示可选部件</param>
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				|  |  |          /// <param name="CheckOwn">是否只显示主角拥有的部件</param>
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				|  |  | -        public void PutOnSuitCfg(int id, bool tryShowAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
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				|  |  | +        public void PutOnSuitCfg(int suitId, bool tryShowAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
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				|  |  |          {
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				|  |  | +            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
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				|  |  | +            if(suitCfg == null)
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				|  |  | +            {
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				|  |  | +                return;
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				|  |  | +            }
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				|  |  |              bool oldIsAction = IsAction;
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				|  |  | -            _dressUpData.suitId = id;
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				|  |  | +            _dressUpData.suitId = suitId;
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				|  |  |              bool hasSuitActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(_dressUpData.suitId);
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				|  |  | -            _dressUpData.actionId = (hasSuitActionRes && tryShowAction) ? id : 0;
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				|  |  | -            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_dressUpData.suitId);
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				|  |  | +            _dressUpData.actionId = (hasSuitActionRes && tryShowAction) ? suitId : 0;
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				|  |  | +            
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				|  |  |              List<int> items = new List<int>(suitCfg.partsArr);
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				|  |  |              if (showOptional)
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				|  |  |              {
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				|  | @@ -403,17 +408,25 @@ namespace GFGGame
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				|  |  |          }
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				|  |  |  
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				|  |  |          //穿戴一组换装数据
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				|  |  | -        public void PutOnDressUpData(DressUpData targetDressUpData)
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				|  |  | +        public void PutOnDressUpData(DressUpData targetDressUpData, int[] excludeType = null)
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				|  |  |          {
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				|  |  |              bool oldIsAction = IsAction;
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				|  |  |              _dressUpData.suitId = targetDressUpData.suitId;
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				|  |  |              _dressUpData.actionId = targetDressUpData.actionId;
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				|  |  |              var targetItemList = new List<int>();
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				|  |  | -            targetItemList.AddRange(targetDressUpData.itemList);
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				|  |  | -            if (targetDressUpData.bgId > 0)
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				|  |  | +            foreach(var itemId in targetDressUpData.itemList)
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				|  |  | +            {
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				|  |  | +                int subType = ItemUtilCS.GetItemSubType(itemId);
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				|  |  | +                if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)
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				|  |  | +                {
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				|  |  | +                    targetItemList.Add(itemId);
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				|  |  | +                }
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				|  |  | +            }
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				|  |  | +            if (targetDressUpData.bgId > 0 && (excludeType == null || Array.IndexOf(excludeType, ConstDressUpItemType.BEI_JING) < 0))
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				|  |  |              {
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				|  |  |                  targetItemList.Add(targetDressUpData.bgId);
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				|  |  |              }
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				|  |  | +
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				|  |  |              CompareAndAddItemList(oldIsAction, IsAction, targetItemList);
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				|  |  |              checkDefaultItem();
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