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@@ -38,10 +38,9 @@ namespace GFGGame
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/// <returns></returns>
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static float GetTopOffset()
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{
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- //int designOffset = ((Screen.safeArea.height + Screen.safeArea.y) == Screen.height ? 0 : 80);
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- int designOffset = 0;
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+ int designOffset = ((Screen.safeArea.height + Screen.safeArea.y) == Screen.height ? 0 : 80);
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Debug.Log(Screen.height - Screen.safeArea.height - Screen.safeArea.y);
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- return Screen.height - Screen.safeArea.height - Screen.safeArea.y - designOffset;
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+ return Mathf.Max(0, Screen.height - Screen.safeArea.height - Screen.safeArea.y - designOffset);
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}
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/// <summary>
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