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guodong 1 年之前
父节点
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7eafe4b96c
共有 1 个文件被更改,包括 10 次插入4 次删除
  1. 10 4
      GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

+ 10 - 4
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -154,7 +154,7 @@ namespace GFGGame
             EventAgent.AddEventListener(ConstMessage.RESET_DAILY_DATA, ResetDailyData);
             EventAgent.AddEventListener(ConstMessage.AFU_GIFT_CHANGED, ChangeAfuActivityState);
             EventAgent.AddEventListener(ConstMessage.VIEW_CLOSED, CheckAutoShowViews);
-            EventAgent.AddEventListener(ConstMessage.AFTER_DATA_INITED, OnFaterDataInited);
+            EventAgent.AddEventListener(ConstMessage.AFTER_DATA_INITED, OnAfterDataInited);
         }
 
         protected override void RemoveEventListener()
@@ -166,7 +166,7 @@ namespace GFGGame
             EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
             EventAgent.RemoveEventListener(ConstMessage.AFU_GIFT_CHANGED, ChangeAfuActivityState);
             EventAgent.RemoveEventListener(ConstMessage.VIEW_CLOSED, CheckAutoShowViews);
-            EventAgent.RemoveEventListener(ConstMessage.AFTER_DATA_INITED, OnFaterDataInited);
+            EventAgent.RemoveEventListener(ConstMessage.AFTER_DATA_INITED, OnAfterDataInited);
         }
 
         protected override void OnShown()
@@ -255,15 +255,21 @@ namespace GFGGame
             }
             else
             {
-                OnFaterDataInited();
+                OnAfterDataInited();
             }
         }
 
-        private void OnFaterDataInited()
+        private void OnAfterDataInited()
         {
             GetAdIds();
             OnRedDotChanged();
             CheckAutoShowViews();
+            UpdateButtons();
+        }
+
+        private async void UpdateButtons()
+        {
+
         }
 
         private void AddEffect()