Browse Source

清理,去除警告

guodong 3 years ago
parent
commit
7f428cf5ed

+ 3 - 5
GameClient/Assets/Editor/Excel/CodeBuilder.cs

@@ -18,7 +18,7 @@ namespace GFGEditor
         private static StringBuilder _declarationBuilder = new StringBuilder();
         private static StringBuilder _declarationBuilder = new StringBuilder();
         private static StringBuilder _assignmentBuilder = new StringBuilder();
         private static StringBuilder _assignmentBuilder = new StringBuilder();
         private static StringBuilder _parseBuilder = new StringBuilder();
         private static StringBuilder _parseBuilder = new StringBuilder();
-        private static bool _hasSameIds;
+        //private static bool _hasSameIds;
 
 
         private static List<string> _names = new List<string>();
         private static List<string> _names = new List<string>();
         private static List<string> _types = new List<string>();
         private static List<string> _types = new List<string>();
@@ -36,12 +36,11 @@ namespace GFGEditor
             _types.Clear();
             _types.Clear();
             _idDic.Clear();
             _idDic.Clear();
             _indexs.Clear();
             _indexs.Clear();
-            _hasSameIds = false;
+            //_hasSameIds = false;
             List<string> keyNames = new List<string>();
             List<string> keyNames = new List<string>();
             List<string> keyTypes = new List<string>();
             List<string> keyTypes = new List<string>();
             List<string> groupNames = new List<string>();
             List<string> groupNames = new List<string>();
             List<string> groupTypes = new List<string>();
             List<string> groupTypes = new List<string>();
-            bool needAll = false;
             bool groupOnly = false;
             bool groupOnly = false;
             int len = worksheet.Dimension.End.Column;
             int len = worksheet.Dimension.End.Column;
             if (len <= 0)
             if (len <= 0)
@@ -102,7 +101,6 @@ namespace GFGEditor
             }
             }
             else
             else
             {
             {
-                needAll = true;
                 string FunctionSingleStr = CodeTemplateFactory.FunctionSingleTemplate;
                 string FunctionSingleStr = CodeTemplateFactory.FunctionSingleTemplate;
                 CreateParamsString(keyNames, keyTypes, out paramsStr, out colNames, out colValues);
                 CreateParamsString(keyNames, keyTypes, out paramsStr, out colNames, out colValues);
                 FunctionSingleStr = FunctionSingleStr.Replace("{params}", paramsStr);
                 FunctionSingleStr = FunctionSingleStr.Replace("{params}", paramsStr);
@@ -258,7 +256,7 @@ namespace GFGEditor
                 WriteRowDataToSqlite(worksheet.Cells, configArrayName, i);
                 WriteRowDataToSqlite(worksheet.Cells, configArrayName, i);
                 if (_idDic.ContainsKey(key))
                 if (_idDic.ContainsKey(key))
                 {
                 {
-                    _hasSameIds = true;
+                    //_hasSameIds = true;
                 }
                 }
                 else
                 else
                 {
                 {

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Data/RoleDataManager.cs

@@ -29,7 +29,6 @@ namespace GFGGame
                 return ItemDataManager.GetItemNum(ConstItemID.GOLD); //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);
                 return ItemDataManager.GetItemNum(ConstItemID.GOLD); //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);
             }
             }
         }
         }
-        private static int _exp = 0;
         public static int exp
         public static int exp
         {
         {
             get
             get

+ 1 - 0
GameClient/Assets/Game/HotUpdate/ETCodes/Hotfix/App/Item/ItemHelper.cs

@@ -16,6 +16,7 @@ namespace ET
             }
             }
             catch(Exception e)
             catch(Exception e)
             {
             {
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
             if(m2C_GetItemAttributeInfos.Error != ErrorCode.ERR_Success)
             if(m2C_GetItemAttributeInfos.Error != ErrorCode.ERR_Success)

+ 13 - 13
GameClient/Assets/Game/HotUpdate/ETCodes/Hotfix/App/Login/LoginHelper.cs

@@ -21,7 +21,7 @@ namespace ET
             catch (Exception e)
             catch (Exception e)
             {
             {
                 accountSession?.Dispose();
                 accountSession?.Dispose();
-                //Log.Debug(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -57,7 +57,7 @@ namespace ET
             catch (Exception e)
             catch (Exception e)
             {
             {
                 accountSession?.Dispose();
                 accountSession?.Dispose();
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -105,7 +105,7 @@ namespace ET
             catch (Exception e)
             catch (Exception e)
             {
             {
                 session?.Dispose();
                 session?.Dispose();
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
             return ErrorCode.ERR_Success;
             return ErrorCode.ERR_Success;
@@ -125,7 +125,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -161,7 +161,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -197,7 +197,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -230,7 +230,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -262,7 +262,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -297,7 +297,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e);
+                Log.Debug(e.ToString());
                 session?.Dispose();
                 session?.Dispose();
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
@@ -329,7 +329,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e);
+                Log.Debug(e.ToString());
                 zoneScene.GetComponent<SessionComponent>().Session?.Dispose();
                 zoneScene.GetComponent<SessionComponent>().Session?.Dispose();
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
@@ -350,7 +350,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e);
+                Log.Debug(e.ToString());
                 zoneScene.GetComponent<SessionComponent>().Session.Dispose();
                 zoneScene.GetComponent<SessionComponent>().Session.Dispose();
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
@@ -378,7 +378,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -406,7 +406,7 @@ namespace ET
             }
             }
             catch (Exception e)
             catch (Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return (ErrorCode.ERR_NetWorkError, "");
                 return (ErrorCode.ERR_NetWorkError, "");
             }
             }
 
 

+ 2 - 2
GameClient/Assets/Game/HotUpdate/ETCodes/Hotfix/App/Numeric/NumericHelper.cs

@@ -13,7 +13,7 @@ namespace ET
             }
             }
             catch(System.Exception e)
             catch(System.Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
 
 
@@ -35,7 +35,7 @@ namespace ET
             }
             }
             catch(Exception e)
             catch(Exception e)
             {
             {
-                //Log.Error(e.ToString());
+                Log.Debug(e.ToString());
                 return ErrorCode.ERR_NetWorkError;
                 return ErrorCode.ERR_NetWorkError;
             }
             }
             if(m2C_AddAttributePoint.Error != ErrorCode.ERR_Success)
             if(m2C_AddAttributePoint.Error != ErrorCode.ERR_Success)

+ 1 - 0
GameClient/Assets/Game/HotUpdate/ETCodes/HotfixView/AppStart_Init.cs

@@ -18,6 +18,7 @@ namespace ET
 
 
             GameGlobal.zoneScene = SceneFactory.CreateZoneScene(1, "Game", Game.Scene);
             GameGlobal.zoneScene = SceneFactory.CreateZoneScene(1, "Game", Game.Scene);
             //LogServerHelper.SendNodeLog(ReasonEnum.SYS_INIT);
             //LogServerHelper.SendNodeLog(ReasonEnum.SYS_INIT);
+            await ETTask.CompletedTask;
         }
         }
     }
     }
 }
 }

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardDetailView.cs

@@ -11,7 +11,6 @@ namespace GFGGame
     {
     {
         private const int listRoleCount = 5;
         private const int listRoleCount = 5;
         private UI_CardDetailUI _ui;
         private UI_CardDetailUI _ui;
-        private int _selectType = 0;
         public override void Dispose()
         public override void Dispose()
         {
         {
             if (_ui != null)
             if (_ui != null)

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Views/CommonGame/BuyConfirmView.cs

@@ -14,7 +14,6 @@ namespace GFGGame
 
 
 
 
         private Action _onSuccess;
         private Action _onSuccess;
-        private int _times = 0;
         private int _maxTimes = 0;
         private int _maxTimes = 0;
         private string _message = "";
         private string _message = "";
         public override void Dispose()
         public override void Dispose()

+ 0 - 8
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -29,12 +29,6 @@ namespace GFGGame
         private const int SORT_BY_LOW_SCORE = 1;
         private const int SORT_BY_LOW_SCORE = 1;
         private int _scoreIndex = SORT_BY_HIGH_SCORE;
         private int _scoreIndex = SORT_BY_HIGH_SCORE;
 
 
-        private bool _guideMenu;
-
-        private UI_TypeItem listTypeItem_SingleFight_Sy;
-        private UI_TypeItem listTypeItem_SingleFight_Xz;
-        private UI_TypeItem listTypeItem_BuyClothing;
-
 
 
         public override void Dispose()
         public override void Dispose()
         {
         {
@@ -191,8 +185,6 @@ namespace GFGGame
             EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
             EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
             _fightCfg = null;
             _fightCfg = null;
             _levelCfg = null;
             _levelCfg = null;
-            listTypeItem_SingleFight_Sy = null;
-            listTypeItem_BuyClothing = null;
 
 
 
 
         }
         }

+ 0 - 3
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxStarView.cs

@@ -31,7 +31,6 @@ namespace GFGGame
         private const int imgLineWidth = 10;//线的原始长度
         private const int imgLineWidth = 10;//线的原始长度
 
 
         private bool showGuide = false;
         private bool showGuide = false;
-        private bool isFirst = true;
         public override void Dispose()
         public override void Dispose()
         {
         {
 
 
@@ -75,7 +74,6 @@ namespace GFGGame
             _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
             _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
             _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.currentBoxId - 1; Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
             _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.currentBoxId - 1; Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
             _ui.m_bg.url = ResPathUtil.GetBgImgPath("cj_tp_" + LuckyBoxDataManager.Instance.currentBoxId);
             _ui.m_bg.url = ResPathUtil.GetBgImgPath("cj_tp_" + LuckyBoxDataManager.Instance.currentBoxId);
-            isFirst = true;
             ResetStartView();
             ResetStartView();
         }
         }
 
 
@@ -225,7 +223,6 @@ namespace GFGGame
 
 
             if (showGuide && clickComStars.Count < 2)
             if (showGuide && clickComStars.Count < 2)
             {
             {
-                isFirst = false;
                 ResetStartView();
                 ResetStartView();
             }
             }
             else
             else

+ 0 - 2
GameClient/Assets/Game/HotUpdate/Views/Mail/MailView.cs

@@ -15,7 +15,6 @@ namespace GFGGame
         private const int _maxMailCount = 300;
         private const int _maxMailCount = 300;
         private const int _retainDay = 30;//邮件保存时间
         private const int _retainDay = 30;//邮件保存时间
         private const int _showCount = 5;//列表展示数量
         private const int _showCount = 5;//列表展示数量
-        private int _firstChildIndex = 0;//列表显示内容得一个项的显示对象索引
 
 
         public bool _canShowContent = false;//获取内容数据返回前不可查看
         public bool _canShowContent = false;//获取内容数据返回前不可查看
         public List<MailInfo> mailInfos = new List<MailInfo>();
         public List<MailInfo> mailInfos = new List<MailInfo>();
@@ -56,7 +55,6 @@ namespace GFGGame
         {
         {
             base.OnShown();
             base.OnShown();
 
 
-            _firstChildIndex = 0;
             UpdateNormal();
             UpdateNormal();
         }
         }
         private void UpdateNormal()
         private void UpdateNormal()