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@@ -244,7 +244,7 @@ namespace GFGGame
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}
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else if (state == 1)
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{
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- ViewManager.Show<SuitFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData });
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+ ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData });
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}
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else
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{
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@@ -256,7 +256,7 @@ namespace GFGGame
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SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
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if (state == 1 || state == 2)
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{
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- ViewManager.Show<SuitRewardView>(_suitId);
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+ ViewManager.Show<ClothingRewardView>(_suitId);
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}
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else
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{
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@@ -265,7 +265,7 @@ namespace GFGGame
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}
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private void OnClickBtnPropertyShow()
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{
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- ViewManager.Show<SuitPropertyShowView>(new object[] { _suitId, _index });
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+ ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
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}
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private void OnListenerFoster()
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@@ -284,7 +284,7 @@ namespace GFGGame
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_ui.m_comFosterAni.m_t0.Play(() =>
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{
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- ViewManager.Show<SuitFosterFinishView>(new object[] { _suitId, _index, _propertyList });
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+ ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
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UpdateFoster();
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_ui.m_comFosterAni.target.visible = false;
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});
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@@ -399,7 +399,7 @@ namespace GFGGame
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}
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private void OnListenerRenew()
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{
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- ViewManager.Show<SuitRenewFinishView>(_suitId);
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+ ViewManager.Show<ClothingRenewFinishView>(_suitId);
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UpdateRenew();
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Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
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