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				@@ -244,7 +244,7 @@ namespace GFGGame 
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				             } 
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				             else if (state == 1) 
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				             { 
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				-                ViewManager.Show<SuitFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData }); 
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				+                ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData }); 
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				             } 
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				             else 
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				             { 
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				@@ -256,7 +256,7 @@ namespace GFGGame 
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				             SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index); 
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				             if (state == 1 || state == 2) 
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				             { 
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				-                ViewManager.Show<SuitRewardView>(_suitId); 
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				+                ViewManager.Show<ClothingRewardView>(_suitId); 
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				             } 
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				             else 
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				             { 
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				@@ -265,7 +265,7 @@ namespace GFGGame 
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				         } 
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				         private void OnClickBtnPropertyShow() 
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				         { 
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				-            ViewManager.Show<SuitPropertyShowView>(new object[] { _suitId, _index }); 
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				+            ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index }); 
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				         } 
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				         private void OnListenerFoster() 
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				@@ -284,7 +284,7 @@ namespace GFGGame 
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				             _ui.m_comFosterAni.m_t0.Play(() => 
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				             { 
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				-                ViewManager.Show<SuitFosterFinishView>(new object[] { _suitId, _index, _propertyList }); 
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				+                ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList }); 
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				                 UpdateFoster(); 
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				                 _ui.m_comFosterAni.target.visible = false; 
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				             }); 
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				@@ -399,7 +399,7 @@ namespace GFGGame 
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				         } 
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				         private void OnListenerRenew() 
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				         { 
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				-            ViewManager.Show<SuitRenewFinishView>(_suitId); 
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				+            ViewManager.Show<ClothingRenewFinishView>(_suitId); 
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				             UpdateRenew(); 
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				             Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370)); 
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