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				@@ -40,7 +40,7 @@ namespace GFGGame 
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				 #if UNITY_ANDROID 
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				-            path = Application.persistentDataPath.IndexOf("Android") > 0 ? path.Substring(0, Application.persistentDataPath.IndexOf("Android")) + "Pictures/万世镜/" : path + "/Pictures/万世镜/"; 
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				+            path = Application.persistentDataPath.IndexOf("Android") > 0 ? path.Substring(0, Application.persistentDataPath.IndexOf("Android")) + "DCIM/Camera/万世镜" : path + "/Pictures/万世镜"; 
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				 #endif 
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				             //判断目录是否存在,不存在则会创建目录 
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				             if (!Directory.Exists(path)) 
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				@@ -48,7 +48,7 @@ namespace GFGGame 
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				                 Directory.CreateDirectory(path); 
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				             } 
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				             string fileName = DateUtils.Instance.GetCurTime() + ".png"; 
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				-            path = path + fileName; 
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				+            path = path + "/" + fileName; 
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				             Debug.Log("文件路径:" + path); 
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				             Texture2D tex = this.viewData as Texture2D; 
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