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				@@ -58,8 +58,19 @@ namespace GFGGame 
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				             { 
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				                 listItem.m_list.itemRenderer = ListItemRewardRender; 
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				             } 
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				-            listItem.m_list.data = luckyBoxBonusData.itemList; 
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				-            listItem.m_list.numItems = luckyBoxBonusData.itemList.Count; 
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				+            List<ItemData> bonusData = new List<ItemData>(); 
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				+            bool hasSame = false; 
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				+            foreach (var info in luckyBoxBonusData.itemList) { 
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				+                hasSame = false; 
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				+                foreach (var infoBonus in bonusData) { 
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				+                    if (info.id == infoBonus.id)  
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				+                        hasSame = true; 
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				+                } 
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				+                if(!hasSame) 
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				+                    bonusData.Add(info); 
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				+            } 
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				+            listItem.m_list.data = bonusData; 
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				+            listItem.m_list.numItems = bonusData.Count; 
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				             listItem.m_list.ResizeToFit(); 
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				             listItem.target.height = listItem.m_list.y + listItem.m_list.height; 
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				             UI_CompLuckyBoxBonusListItem.ProxyEnd(); 
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