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				@@ -36,8 +36,8 @@ namespace GFGGame 
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				             isfullScreen = true; 
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				             InitAllItem(); 
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				-            _ui.m_bg.touchable = false; 
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				-            _ui.m_bg.onClick.Add(OnClickBg); 
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				+            _ui.m_loaBg.touchable = false; 
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				+            _ui.m_loaBg.onClick.Add(OnClickBg); 
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				             string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl"); 
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				             for (int i = 0; i < 10; i++) 
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				@@ -56,10 +56,12 @@ namespace GFGGame 
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				         protected override void OnShown() 
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				         { 
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				             base.OnShown(); 
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				+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj"); 
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				+ 
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				             List<ItemData> itemList = (viewData as object[])[0] as List<ItemData>; 
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				             if (itemList != null) 
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				             { 
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				-                _ui.m_bg.touchable = false; 
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				+                _ui.m_loaBg.touchable = false; 
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				                 int count = itemList.Count; 
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				                 if (count == 10) 
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				                 { 
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				@@ -71,13 +73,13 @@ namespace GFGGame 
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				                 } 
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				                 else 
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				                 { 
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				-                    _ui.m_bg.touchable = true; 
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				+                    _ui.m_loaBg.touchable = true; 
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				                 } 
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				             } 
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				             else 
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				             { 
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				-                _ui.m_bg.touchable = true; 
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				+                _ui.m_loaBg.touchable = true; 
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				             } 
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				         } 
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				@@ -111,7 +113,7 @@ namespace GFGGame 
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				                         { 
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				                             Timers.inst.Add(0.1f, 1, (object param) => 
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				                             { 
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				-                                _ui.m_bg.touchable = true; 
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				+                                _ui.m_loaBg.touchable = true; 
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				                                 List<ItemData> list = LuckyBoxDataManager.Instance.GetFirstClothingList(); 
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				                                 if (list.Count > 0) 
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				@@ -135,7 +137,7 @@ namespace GFGGame 
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				             _ui.m_itemOne.visible = true; 
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				             UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne); 
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				             UpdateItem(itemUI, itemData); 
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				-            _ui.m_bg.touchable = true; 
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				+            _ui.m_loaBg.touchable = true; 
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				         } 
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				         private void HideAllItem() 
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