zhaoyang 3 年之前
父节点
当前提交
80da51c50d
共有 74 个文件被更改,包括 109 次插入673 次删除
  1. 1 3
      FGUIProject/assets/Card/CardDetailUI.xml
  2. 1 3
      FGUIProject/assets/Card/CardFosterUI.xml
  3. 1 3
      FGUIProject/assets/Card/CardUI.xml
  4. 1 1
      FGUIProject/assets/ClothingFoster/SuitFosterFinishUI.xml
  5. 1 3
      FGUIProject/assets/ClothingFoster/SuitListUI.xml
  6. 2 2
      FGUIProject/assets/ClothingFoster/SuitRenewFinishUI.xml
  7. 3 5
      FGUIProject/assets/ClothingShop/ClothingShopUI.xml
  8. 1 3
      FGUIProject/assets/ClothingSynthetic/ClothingSyntheticListUI.xml
  9. 1 3
      FGUIProject/assets/ClothingSynthetic/ClothingSyntheticUI.xml
  10. 1 1
      FGUIProject/assets/CommonGame/RewardUI.xml
  11. 二进制
      FGUIProject/assets/CommonGame/bgimg/ejzjm_bj.jpg
  12. 二进制
      FGUIProject/assets/CommonGame/bgimg/gxhd_bjbj.png
  13. 二进制
      FGUIProject/assets/CommonGame/bgimg/gzs_bjbj.png
  14. 二进制
      FGUIProject/assets/CommonGame/bgimg/hc_bj_1.jpg
  15. 0 4
      FGUIProject/assets/CommonGame/package.xml
  16. 1 3
      FGUIProject/assets/FieldGuide/FieldGuideUI.xml
  17. 3 5
      FGUIProject/assets/FieldGuide/SuitGuideUI.xml
  18. 1 3
      FGUIProject/assets/LuckyBox/LuckBoxBonusUI.xml
  19. 1 3
      FGUIProject/assets/Main/StoryChapterListUI.xml
  20. 1 3
      FGUIProject/assets/Studio/StudioEctypeUI.xml
  21. 1 3
      FGUIProject/assets/Studio/StudioUI.xml
  22. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Card/UI_CardDetailUI.cs
  23. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Card/UI_CardFosterUI.cs
  24. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Card/UI_CardUI.cs
  25. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingFoster/UI_SuitFosterFinishUI.cs
  26. 3 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingFoster/UI_SuitListUI.cs
  27. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingFoster/UI_SuitRenewFinishUI.cs
  28. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingShop/UI_ClothingShopUI.cs
  29. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingSynthetic/UI_ClothingSyntheticListUI.cs
  30. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingSynthetic/UI_ClothingSyntheticUI.cs
  31. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs
  32. 3 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/FieldGuide/UI_FieldGuideUI.cs
  33. 3 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/FieldGuide/UI_SuitGuideUI.cs
  34. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/LuckyBox/UI_LuckBoxBonusUI.cs
  35. 3 3
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_StoryChapterListUI.cs
  36. 3 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Studio/UI_StudioEctypeUI.cs
  37. 3 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Studio/UI_StudioUI.cs
  38. 2 0
      GameClient/Assets/Game/HotUpdate/Views/Card/CardDetailView.cs
  39. 2 0
      GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs
  40. 1 0
      GameClient/Assets/Game/HotUpdate/Views/Card/CardView.cs
  41. 4 3
      GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/SuitFosterFinishView.cs
  42. 1 0
      GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/SuitListView.cs
  43. 3 1
      GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/SuitRenewFinishView.cs
  44. 1 0
      GameClient/Assets/Game/HotUpdate/Views/ClothingShop/ClothingShopView.cs
  45. 3 0
      GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs
  46. 2 0
      GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/SuitSyntheticView.cs
  47. 3 1
      GameClient/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs
  48. 2 0
      GameClient/Assets/Game/HotUpdate/Views/FieldGuide/FieldGuideView.cs
  49. 2 0
      GameClient/Assets/Game/HotUpdate/Views/FieldGuide/SuitGuideView.cs
  50. 9 7
      GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusView.cs
  51. 2 0
      GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs
  52. 2 0
      GameClient/Assets/Game/HotUpdate/Views/Studio/StudioBaseView.cs
  53. 1 1
      GameClient/Assets/Game/HotUpdate/Views/Studio/StudioView.cs
  54. 二进制
      GameClient/Assets/ResIn/UI/Card/Card_fui.bytes
  55. 二进制
      GameClient/Assets/ResIn/UI/ClothingFoster/ClothingFoster_fui.bytes
  56. 二进制
      GameClient/Assets/ResIn/UI/ClothingShop/ClothingShop_fui.bytes
  57. 二进制
      GameClient/Assets/ResIn/UI/ClothingSynthetic/ClothingSynthetic_fui.bytes
  58. 二进制
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_es2qti0.png
  59. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_es2qti0.png.meta
  60. 二进制
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_j539i.png
  61. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_j539i.png.meta
  62. 二进制
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_kqhdp!a.png
  63. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_kqhdp!a.png.meta
  64. 二进制
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_kqhdp.png
  65. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_kqhdp.png.meta
  66. 二进制
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_m9wm8t!a.png
  67. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_m9wm8t!a.png.meta
  68. 二进制
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_m9wm8t.png
  69. 0 96
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_m9wm8t.png.meta
  70. 二进制
      GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes
  71. 二进制
      GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_fui.bytes
  72. 二进制
      GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_fui.bytes
  73. 二进制
      GameClient/Assets/ResIn/UI/Main/Main_fui.bytes
  74. 二进制
      GameClient/Assets/ResIn/UI/Studio/Studio_fui.bytes

+ 1 - 3
FGUIProject/assets/Card/CardDetailUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <loader id="n0_ojlz" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpj539i" autoSize="true">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
+    <loader id="n9_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <image id="n6_pq5x" name="n6" src="pq5x5z" fileName="images/kp_bejing_di.png" pkg="eg2y0ldp" xy="28,334" size="1024,1586">
     <image id="n6_pq5x" name="n6" src="pq5x5z" fileName="images/kp_bejing_di.png" pkg="eg2y0ldp" xy="28,334" size="1024,1586">
       <relation target="" sidePair="width-width,height-height,center-center"/>
       <relation target="" sidePair="width-width,height-height,center-center"/>
     </image>
     </image>

+ 1 - 3
FGUIProject/assets/Card/CardFosterUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920" overflow="hidden" scroll="horizontal">
 <component size="1080,1920" overflow="hidden" scroll="horizontal">
   <displayList>
   <displayList>
-    <loader id="n0_ojlz" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpj539i" autoSize="true">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
+    <loader id="n79_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <loader id="n75_sxk4" name="loaCard" xy="-180,0" pivot="0.5,0" size="1440,1920" url="ui://7l6lvkaysxk49j" fill="scaleMatchHeight" clearOnPublish="true">
     <loader id="n75_sxk4" name="loaCard" xy="-180,0" pivot="0.5,0" size="1440,1920" url="ui://7l6lvkaysxk49j" fill="scaleMatchHeight" clearOnPublish="true">
       <relation target="" sidePair="height-height"/>
       <relation target="" sidePair="height-height"/>
     </loader>
     </loader>

+ 1 - 3
FGUIProject/assets/Card/CardUI.xml

@@ -2,9 +2,7 @@
 <component size="1080,1920">
 <component size="1080,1920">
   <controller name="c1" pages="0,,1," selected="0"/>
   <controller name="c1" pages="0,,1," selected="0"/>
   <displayList>
   <displayList>
-    <loader id="n4_ojlz" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpm9wm8t" autoSize="true">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
+    <loader id="n15_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n6_ojlz" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n6_ojlz" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <image id="n13_wg7t" name="n13" src="wg7t8z" fileName="images/kp_kprk_5.png" xy="246,114"/>
     <image id="n13_wg7t" name="n13" src="wg7t8z" fileName="images/kp_kprk_5.png" xy="246,114"/>
     <text id="n14_wg7t" name="txtTitle" xy="496,120" size="87,56" fontSize="42" color="#fff4dc" text="词牌"/>
     <text id="n14_wg7t" name="txtTitle" xy="496,120" size="87,56" fontSize="42" color="#fff4dc" text="词牌"/>

+ 1 - 1
FGUIProject/assets/ClothingFoster/SuitFosterFinishUI.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <loader id="n4_l4ui" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpm9wm8t" autoSize="true"/>
+    <loader id="n22_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <image id="n5_l4ui" name="n5" src="bd1c1x" fileName="images/fzyc_wcyh_1.png" xy="0,300"/>
     <image id="n5_l4ui" name="n5" src="bd1c1x" fileName="images/fzyc_wcyh_1.png" xy="0,300"/>
     <text id="n7_l4ui" name="n7" xy="430,1822" size="220,49" fontSize="36" color="#958163" text="点击屏幕继续">
     <text id="n7_l4ui" name="n7" xy="430,1822" size="220,49" fontSize="36" color="#958163" text="点击屏幕继续">
       <relation target="" sidePair="bottom-bottom"/>
       <relation target="" sidePair="bottom-bottom"/>

+ 1 - 3
FGUIProject/assets/ClothingFoster/SuitListUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <image id="n0_py5g" name="n0" src="m9wm8t" fileName="bgimg/gxhd_bjbj.png" pkg="eg2y0ldp" xy="0,-240">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </image>
+    <loader id="n11_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n1_py5g" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="156,90">
     <component id="n1_py5g" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="156,90">
       <relation target="" sidePair="right-right,top-top"/>
       <relation target="" sidePair="right-right,top-top"/>
     </component>
     </component>

+ 2 - 2
FGUIProject/assets/ClothingFoster/SuitRenewFinishUI.xml

@@ -1,10 +1,10 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <loader id="n3_bd1c" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpm9wm8t" autoSize="true"/>
+    <loader id="n8_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <image id="n4_bd1c" name="n4" src="bd1c1t" fileName="images/fzyc_hxbtbt.png" xy="0,300" group="n7_bd1c"/>
     <image id="n4_bd1c" name="n4" src="bd1c1t" fileName="images/fzyc_hxbtbt.png" xy="0,300" group="n7_bd1c"/>
     <image id="n5_bd1c" name="n5" src="bd1c1s" fileName="images/fzyc_hxcgk.png" xy="207,689" group="n7_bd1c"/>
     <image id="n5_bd1c" name="n5" src="bd1c1s" fileName="images/fzyc_hxcgk.png" xy="207,689" group="n7_bd1c"/>
-    <text id="n1_nk8d" name="txtProperty" xy="442,692" size="257,52" group="n7_bd1c" fontSize="38" color="#73592d" ubb="true" text="套装属性+30%"/>
+    <text id="n1_nk8d" name="txtProperty" xy="442,692" size="257,51" group="n7_bd1c" fontSize="38" color="#73592d" ubb="true" text="套装属性+30%"/>
     <image id="n6_bd1c" name="n6" src="bd1c1u" fileName="images/fzyc_hxcg.png" xy="385,709" group="n7_bd1c"/>
     <image id="n6_bd1c" name="n6" src="bd1c1u" fileName="images/fzyc_hxcg.png" xy="385,709" group="n7_bd1c"/>
     <group id="n7_bd1c" name="n7" xy="0,300" size="1080,451" advanced="true">
     <group id="n7_bd1c" name="n7" xy="0,300" size="1080,451" advanced="true">
       <relation target="" sidePair="top-top"/>
       <relation target="" sidePair="top-top"/>

+ 3 - 5
FGUIProject/assets/ClothingShop/ClothingShopUI.xml

@@ -1,14 +1,12 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
-  <controller name="c1" pages="2,,3,,4,,5," selected="3">
+  <controller name="c1" pages="2,,3,,4,,5," selected="0">
     <remark page="1" value="服装店"/>
     <remark page="1" value="服装店"/>
     <remark page="2" value="落星商店"/>
     <remark page="2" value="落星商店"/>
     <remark page="3" value="活动商店"/>
     <remark page="3" value="活动商店"/>
   </controller>
   </controller>
   <displayList>
   <displayList>
-    <loader id="n48_f5bl" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpj539i" autoSize="true">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
+    <loader id="n62_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n3_hinb" name="compHolder" src="ugdz1g" fileName="components/Component1.xml" xy="0,250">
     <component id="n3_hinb" name="compHolder" src="ugdz1g" fileName="components/Component1.xml" xy="0,250">
       <relation target="" sidePair="center-center,middle-middle"/>
       <relation target="" sidePair="center-center,middle-middle"/>
     </component>
     </component>
@@ -76,7 +74,7 @@
       </item>
       </item>
     </list>
     </list>
     <loader id="n45_ugdz" name="n45" xy="0,0" size="1080,199" url="ui://e5hnfx8augdz1i" fill="scaleFree"/>
     <loader id="n45_ugdz" name="n45" xy="0,0" size="1080,199" url="ui://e5hnfx8augdz1i" fill="scaleFree"/>
-    <component id="n2_hinb" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="159,105">
+    <component id="n2_hinb" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="159,90">
       <gearXY controller="c1" pages="2,3,4,5" values="159,90|159,90|159,105|159,105"/>
       <gearXY controller="c1" pages="2,3,4,5" values="159,90|159,90|159,105|159,105"/>
     </component>
     </component>
     <component id="n47_ugdz" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n47_ugdz" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>

+ 1 - 3
FGUIProject/assets/ClothingSynthetic/ClothingSyntheticListUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <loader id="n6_j539" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpj539i">
-      <relation target="" sidePair="middle-middle"/>
-    </loader>
+    <loader id="n15_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n0_j539" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n0_j539" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <image id="n12_j539" name="n12" src="j5394" fileName="images/jbhc_bti.png" xy="164,102"/>
     <image id="n12_j539" name="n12" src="j5394" fileName="images/jbhc_bti.png" xy="164,102"/>
     <list id="n4_j539" name="listMenu" xy="250,218" size="580,80" layout="flow_hz" colGap="-18" autoItemSize="true" align="center">
     <list id="n4_j539" name="listMenu" xy="250,218" size="580,80" layout="flow_hz" colGap="-18" autoItemSize="true" align="center">

+ 1 - 3
FGUIProject/assets/ClothingSynthetic/ClothingSyntheticUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <loader id="n0_j539" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpj539i">
-      <relation target="" sidePair="middle-middle"/>
-    </loader>
+    <loader id="n44_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n40_ja9w" name="compHolder" src="ja9w1c" fileName="components/Component1.xml" xy="0,319"/>
     <component id="n40_ja9w" name="compHolder" src="ja9w1c" fileName="components/Component1.xml" xy="0,319"/>
     <component id="n1_j539" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n1_j539" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n43_g3nf" name="btnHome" src="qp4l60" fileName="components/ButtonHome.xml" pkg="eg2y0ldp" xy="36,220"/>
     <component id="n43_g3nf" name="btnHome" src="qp4l60" fileName="components/ButtonHome.xml" pkg="eg2y0ldp" xy="36,220"/>

+ 1 - 1
FGUIProject/assets/CommonGame/RewardUI.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <loader id="n0_m9wm" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpm9wm8t" autoSize="true"/>
+    <loader id="n10_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <image id="n1_m9wm" name="imgTitle" src="m9wm8r" fileName="images/gxhd_btbt.png" xy="0,300" group="n8_m9wm">
     <image id="n1_m9wm" name="imgTitle" src="m9wm8r" fileName="images/gxhd_btbt.png" xy="0,300" group="n8_m9wm">
       <relation target="" sidePair="center-center"/>
       <relation target="" sidePair="center-center"/>
     </image>
     </image>

二进制
FGUIProject/assets/CommonGame/bgimg/ejzjm_bj.jpg


二进制
FGUIProject/assets/CommonGame/bgimg/gxhd_bjbj.png


二进制
FGUIProject/assets/CommonGame/bgimg/gzs_bjbj.png


二进制
FGUIProject/assets/CommonGame/bgimg/hc_bj_1.jpg


+ 0 - 4
FGUIProject/assets/CommonGame/package.xml

@@ -90,7 +90,6 @@
     <image id="842s6n" name="kp_sx_da_2.png" path="/imagesExport/" exported="true"/>
     <image id="842s6n" name="kp_sx_da_2.png" path="/imagesExport/" exported="true"/>
     <image id="842s6o" name="kp_sx_da_3.png" path="/imagesExport/" exported="true"/>
     <image id="842s6o" name="kp_sx_da_3.png" path="/imagesExport/" exported="true"/>
     <image id="842s6p" name="kp_sx_da_4.png" path="/imagesExport/" exported="true"/>
     <image id="842s6p" name="kp_sx_da_4.png" path="/imagesExport/" exported="true"/>
-    <image id="j539i" name="hc_bj_1.jpg" path="/bgimg/" exported="true" atlas="alone_npot"/>
     <component id="842s6q" name="Button9.xml" path="/components/" exported="true"/>
     <component id="842s6q" name="Button9.xml" path="/components/" exported="true"/>
     <image id="j539t" name="hc_kuang_3.png" path="/images/" exported="true" scale="9grid" scale9grid="42,12,84,24"/>
     <image id="j539t" name="hc_kuang_3.png" path="/images/" exported="true" scale="9grid" scale9grid="42,12,84,24"/>
     <component id="l2by86" name="ComTips.xml" path="/components/" exported="true"/>
     <component id="l2by86" name="ComTips.xml" path="/components/" exported="true"/>
@@ -110,7 +109,6 @@
     <component id="m9wm8q" name="RewardUI.xml" path="/" exported="true"/>
     <component id="m9wm8q" name="RewardUI.xml" path="/" exported="true"/>
     <image id="m9wm8r" name="gxhd_btbt.png" path="/images/"/>
     <image id="m9wm8r" name="gxhd_btbt.png" path="/images/"/>
     <image id="m9wm8s" name="gxhd_gd_dik.png" path="/images/"/>
     <image id="m9wm8s" name="gxhd_gd_dik.png" path="/images/"/>
-    <image id="m9wm8t" name="gxhd_bjbj.png" path="/bgimg/" exported="true" atlas="alone_npot"/>
     <component id="m9wm8u" name="ListRewardItem.xml" path="/components/" exported="true"/>
     <component id="m9wm8u" name="ListRewardItem.xml" path="/components/" exported="true"/>
     <image id="m9wm8v" name="ts_canghaiym.png" path="/imagesExport/" exported="true"/>
     <image id="m9wm8v" name="ts_canghaiym.png" path="/imagesExport/" exported="true"/>
     <image id="m9wm8w" name="ts_jiyuet.png" path="/images/"/>
     <image id="m9wm8w" name="ts_jiyuet.png" path="/images/"/>
@@ -196,8 +194,6 @@
     <image id="slyzthy" name="yx_yihd.png" path="/images/"/>
     <image id="slyzthy" name="yx_yihd.png" path="/images/"/>
     <image id="hibuthz" name="fb_gongzuos.png" path="/imgItemIcon/" exported="true"/>
     <image id="hibuthz" name="fb_gongzuos.png" path="/imgItemIcon/" exported="true"/>
     <component id="pjip15" name="SuitPartsDetailUI.xml" path="/" exported="true"/>
     <component id="pjip15" name="SuitPartsDetailUI.xml" path="/" exported="true"/>
-    <image id="kqhdp" name="gzs_bjbj.png" path="/bgimg/" exported="true" atlas="alone_npot"/>
-    <image id="es2qti0" name="ejzjm_bj.jpg" path="/bgimg/" exported="true" atlas="alone_npot"/>
     <image id="kqhd1a" name="zjm_bj_1.jpg" path="/bgimg/" atlas="alone_npot"/>
     <image id="kqhd1a" name="zjm_bj_1.jpg" path="/bgimg/" atlas="alone_npot"/>
   </resources>
   </resources>
   <publish name="" path="..\GameClient\Assets\ResIn\UI\CommonGame" packageCount="2" genCode="true" extractAlpha="true"/>
   <publish name="" path="..\GameClient\Assets\ResIn\UI\CommonGame" packageCount="2" genCode="true" extractAlpha="true"/>

+ 1 - 3
FGUIProject/assets/FieldGuide/FieldGuideUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <image id="n0_pjip" name="n0" src="m9wm8t" fileName="bgimg/gxhd_bjbj.png" pkg="eg2y0ldp" xy="0,-240">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </image>
+    <loader id="n14_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n2_pjip" name="compBanner" src="pjipg" fileName="components/CompBanner.xml" xy="0,0"/>
     <component id="n2_pjip" name="compBanner" src="pjipg" fileName="components/CompBanner.xml" xy="0,0"/>
     <component id="n1_pjip" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n1_pjip" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <list id="n13_pjip" name="listGuide" xy="58,407" size="964,1513" overflow="scroll" defaultItem="ui://vqq9h9h4pjipe" autoClearItems="true">
     <list id="n13_pjip" name="listGuide" xy="58,407" size="964,1513" overflow="scroll" defaultItem="ui://vqq9h9h4pjipe" autoClearItems="true">

+ 3 - 5
FGUIProject/assets/FieldGuide/SuitGuideUI.xml

@@ -1,11 +1,9 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <image id="n2_pjip" name="n2" src="m9wm8t" fileName="bgimg/gxhd_bjbj.png" xy="0,-240" pkg="eg2y0ldp">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </image>
-    <component id="n0_pjip" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" xy="159,90" pkg="eg2y0ldp"/>
-    <component id="n1_pjip" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" xy="35,80" pkg="eg2y0ldp"/>
+    <loader id="n17_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
+    <component id="n0_pjip" name="valueBar" src="v3541v" fileName="components/ComponentValueBar.xml" pkg="eg2y0ldp" xy="159,90"/>
+    <component id="n1_pjip" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n5_pjip" name="comBoxSort" src="pjipy" fileName="components/ComboBox1.xml" xy="494,262">
     <component id="n5_pjip" name="comBoxSort" src="pjipy" fileName="components/ComboBox1.xml" xy="494,262">
       <ComboBox title="默认排序" visibleItemCount="10" autoClearItems="true">
       <ComboBox title="默认排序" visibleItemCount="10" autoClearItems="true">
         <item title="1"/>
         <item title="1"/>

+ 1 - 3
FGUIProject/assets/LuckyBox/LuckBoxBonusUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <loader id="n0_fka7" name="bg" xy="0,-240" size="1080,2400" url="ui://eg2y0ldpm9wm8t">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
+    <loader id="n16_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n1_ga16" name="item0" src="ga16g" fileName="components/LuckyBoxBonusItem.xml" pkg="eg2y0ldp" xy="360,452" group="n15_ga16"/>
     <component id="n1_ga16" name="item0" src="ga16g" fileName="components/LuckyBoxBonusItem.xml" pkg="eg2y0ldp" xy="360,452" group="n15_ga16"/>
     <component id="n5_ga16" name="item1" src="ga16g" fileName="components/LuckyBoxBonusItem.xml" pkg="eg2y0ldp" xy="718,452" group="n15_ga16"/>
     <component id="n5_ga16" name="item1" src="ga16g" fileName="components/LuckyBoxBonusItem.xml" pkg="eg2y0ldp" xy="718,452" group="n15_ga16"/>
     <component id="n6_ga16" name="item2" src="ga16g" fileName="components/LuckyBoxBonusItem.xml" pkg="eg2y0ldp" xy="182,790" group="n15_ga16"/>
     <component id="n6_ga16" name="item2" src="ga16g" fileName="components/LuckyBoxBonusItem.xml" pkg="eg2y0ldp" xy="182,790" group="n15_ga16"/>

+ 1 - 3
FGUIProject/assets/Main/StoryChapterListUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <image id="n3_slb4" name="bg" src="m9wm8t" fileName="bgimg/gxhd_bjbj.png" pkg="eg2y0ldp" xy="0,-240" pivot="0.5,0.5">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </image>
+    <loader id="n18_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <list id="n11_slb4" name="listChapter" xy="55,-102" size="1025,1693" layout="row" overflow="scroll" scroll="horizontal" lineGap="80" colGap="38" defaultItem="ui://mfvz4q8kslb41r" autoClearItems="true">
     <list id="n11_slb4" name="listChapter" xy="55,-102" size="1025,1693" layout="row" overflow="scroll" scroll="horizontal" lineGap="80" colGap="38" defaultItem="ui://mfvz4q8kslb41r" autoClearItems="true">
       <relation target="" sidePair="top-top"/>
       <relation target="" sidePair="top-top"/>
       <item/>
       <item/>

+ 1 - 3
FGUIProject/assets/Studio/StudioEctypeUI.xml

@@ -2,9 +2,7 @@
 <component size="1080,1920">
 <component size="1080,1920">
   <controller name="c1" pages="0,,1," selected="0"/>
   <controller name="c1" pages="0,,1," selected="0"/>
   <displayList>
   <displayList>
-    <image id="n24_fa5e" name="n24" src="kqhdp" fileName="images/gzs_bjbj.png" xy="0,-240" pkg="eg2y0ldp">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </image>
+    <loader id="n27_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <image id="n25_kqhd" name="n25" src="kqhdz" fileName="images/gzsxian_2.png" xy="61,162">
     <image id="n25_kqhd" name="n25" src="kqhdz" fileName="images/gzsxian_2.png" xy="61,162">
       <relation target="" sidePair="height-height"/>
       <relation target="" sidePair="height-height"/>
     </image>
     </image>

+ 1 - 3
FGUIProject/assets/Studio/StudioUI.xml

@@ -1,9 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920">
 <component size="1080,1920">
   <displayList>
   <displayList>
-    <image id="n6_fa5e" name="n6" src="es2qti0" fileName="bgimg/ejzjm_bj.jpg" pkg="eg2y0ldp" xy="0,-240">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </image>
+    <loader id="n7_fz8v" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,1920" fill="scaleMatchWidth"/>
     <component id="n1_rbxq" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n1_rbxq" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="35,80"/>
     <component id="n2_rbxq" name="comMetal" src="rbxq5" fileName="components/ComEctype.xml" xy="340,1014">
     <component id="n2_rbxq" name="comMetal" src="rbxq5" fileName="components/ComEctype.xml" xy="340,1014">
       <relation target="" sidePair="left-left,bottom-middle"/>
       <relation target="" sidePair="left-left,bottom-middle"/>

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Card/UI_CardDetailUI.cs

@@ -7,7 +7,7 @@ namespace UI.Card
     public partial class UI_CardDetailUI
     public partial class UI_CardDetailUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public GButton m_btnHome;
         public GButton m_btnHome;
         public GButton m_btnFilter;
         public GButton m_btnFilter;
@@ -61,7 +61,7 @@ namespace UI.Card
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnHome = (GButton)comp.GetChild("btnHome");
             m_btnHome = (GButton)comp.GetChild("btnHome");
             m_btnFilter = (GButton)comp.GetChild("btnFilter");
             m_btnFilter = (GButton)comp.GetChild("btnFilter");
@@ -71,7 +71,7 @@ namespace UI.Card
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_btnBack = null;
             m_btnBack = null;
             m_btnHome = null;
             m_btnHome = null;
             m_btnFilter = null;
             m_btnFilter = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Card/UI_CardFosterUI.cs

@@ -7,7 +7,7 @@ namespace UI.Card
     public partial class UI_CardFosterUI
     public partial class UI_CardFosterUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GLoader m_loaCard;
         public GLoader m_loaCard;
         public UI_ComImgCard m_comImgCard;
         public UI_ComImgCard m_comImgCard;
         public UI_ComCardObj m_comCard;
         public UI_ComCardObj m_comCard;
@@ -64,7 +64,7 @@ namespace UI.Card
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_loaCard = (GLoader)comp.GetChild("loaCard");
             m_loaCard = (GLoader)comp.GetChild("loaCard");
             m_comImgCard = (UI_ComImgCard)UI_ComImgCard.Create(comp.GetChild("comImgCard"));
             m_comImgCard = (UI_ComImgCard)UI_ComImgCard.Create(comp.GetChild("comImgCard"));
             m_comCard = (UI_ComCardObj)UI_ComCardObj.Create(comp.GetChild("comCard"));
             m_comCard = (UI_ComCardObj)UI_ComCardObj.Create(comp.GetChild("comCard"));
@@ -77,7 +77,7 @@ namespace UI.Card
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_loaCard = null;
             m_loaCard = null;
             m_comImgCard.Dispose();
             m_comImgCard.Dispose();
             m_comImgCard = null;
             m_comImgCard = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Card/UI_CardUI.cs

@@ -8,7 +8,7 @@ namespace UI.Card
     {
     {
         public GComponent target;
         public GComponent target;
         public Controller m_c1;
         public Controller m_c1;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public GTextField m_txtTitle;
         public GTextField m_txtTitle;
         public UI_ComRole m_loaStory1;
         public UI_ComRole m_loaStory1;
@@ -65,7 +65,7 @@ namespace UI.Card
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
             m_c1 = comp.GetController("c1");
             m_c1 = comp.GetController("c1");
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_txtTitle = (GTextField)comp.GetChild("txtTitle");
             m_txtTitle = (GTextField)comp.GetChild("txtTitle");
             m_loaStory1 = (UI_ComRole)UI_ComRole.Create(comp.GetChild("loaStory1"));
             m_loaStory1 = (UI_ComRole)UI_ComRole.Create(comp.GetChild("loaStory1"));
@@ -78,7 +78,7 @@ namespace UI.Card
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
             m_c1 = null;
             m_c1 = null;
-            m_bg = null;
+            m_loaBg = null;
             m_btnBack = null;
             m_btnBack = null;
             m_txtTitle = null;
             m_txtTitle = null;
             m_loaStory1.Dispose();
             m_loaStory1.Dispose();

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingFoster/UI_SuitFosterFinishUI.cs

@@ -7,7 +7,7 @@ namespace UI.ClothingFoster
     public partial class UI_SuitFosterFinishUI
     public partial class UI_SuitFosterFinishUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GTextField m_txtRenewTips;
         public GTextField m_txtRenewTips;
         public GGroup m_grpRenew;
         public GGroup m_grpRenew;
         public GImage m_img;
         public GImage m_img;
@@ -70,7 +70,7 @@ namespace UI.ClothingFoster
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_txtRenewTips = (GTextField)comp.GetChild("txtRenewTips");
             m_txtRenewTips = (GTextField)comp.GetChild("txtRenewTips");
             m_grpRenew = (GGroup)comp.GetChild("grpRenew");
             m_grpRenew = (GGroup)comp.GetChild("grpRenew");
             m_img = (GImage)comp.GetChild("img");
             m_img = (GImage)comp.GetChild("img");
@@ -89,7 +89,7 @@ namespace UI.ClothingFoster
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_txtRenewTips = null;
             m_txtRenewTips = null;
             m_grpRenew = null;
             m_grpRenew = null;
             m_img = null;
             m_img = null;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingFoster/UI_SuitListUI.cs

@@ -7,6 +7,7 @@ namespace UI.ClothingFoster
     public partial class UI_SuitListUI
     public partial class UI_SuitListUI
     {
     {
         public GComponent target;
         public GComponent target;
+        public GLoader m_loaBg;
         public GComponent m_valueBar;
         public GComponent m_valueBar;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public GComboBox m_comBoxSort;
         public GComboBox m_comBoxSort;
@@ -60,6 +61,7 @@ namespace UI.ClothingFoster
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_valueBar = (GComponent)comp.GetChild("valueBar");
             m_valueBar = (GComponent)comp.GetChild("valueBar");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_comBoxSort = (GComboBox)comp.GetChild("comBoxSort");
             m_comBoxSort = (GComboBox)comp.GetChild("comBoxSort");
@@ -69,6 +71,7 @@ namespace UI.ClothingFoster
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
+            m_loaBg = null;
             m_valueBar = null;
             m_valueBar = null;
             m_btnBack = null;
             m_btnBack = null;
             m_comBoxSort = null;
             m_comBoxSort = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingFoster/UI_SuitRenewFinishUI.cs

@@ -7,7 +7,7 @@ namespace UI.ClothingFoster
     public partial class UI_SuitRenewFinishUI
     public partial class UI_SuitRenewFinishUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GTextField m_txtProperty;
         public GTextField m_txtProperty;
         public const string URL = "ui://uicwtr5bnk8d16";
         public const string URL = "ui://uicwtr5bnk8d16";
         public const string PACKAGE_NAME = "ClothingFoster";
         public const string PACKAGE_NAME = "ClothingFoster";
@@ -56,12 +56,12 @@ namespace UI.ClothingFoster
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_txtProperty = (GTextField)comp.GetChild("txtProperty");
             m_txtProperty = (GTextField)comp.GetChild("txtProperty");
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_txtProperty = null;
             m_txtProperty = null;
             if(disposeTarget && target != null)
             if(disposeTarget && target != null)
             {
             {

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingShop/UI_ClothingShopUI.cs

@@ -8,7 +8,7 @@ namespace UI.ClothingShop
     {
     {
         public GComponent target;
         public GComponent target;
         public Controller m_c1;
         public Controller m_c1;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public UI_Component1 m_compHolder;
         public UI_Component1 m_compHolder;
         public UI_CompItemInfo m_compItemInfo;
         public UI_CompItemInfo m_compItemInfo;
         public GImage m_bgList;
         public GImage m_bgList;
@@ -71,7 +71,7 @@ namespace UI.ClothingShop
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
             m_c1 = comp.GetController("c1");
             m_c1 = comp.GetController("c1");
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_compHolder = (UI_Component1)UI_Component1.Create(comp.GetChild("compHolder"));
             m_compHolder = (UI_Component1)UI_Component1.Create(comp.GetChild("compHolder"));
             m_compItemInfo = (UI_CompItemInfo)UI_CompItemInfo.Create(comp.GetChild("compItemInfo"));
             m_compItemInfo = (UI_CompItemInfo)UI_CompItemInfo.Create(comp.GetChild("compItemInfo"));
             m_bgList = (GImage)comp.GetChild("bgList");
             m_bgList = (GImage)comp.GetChild("bgList");
@@ -90,7 +90,7 @@ namespace UI.ClothingShop
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
             m_c1 = null;
             m_c1 = null;
-            m_bg = null;
+            m_loaBg = null;
             m_compHolder.Dispose();
             m_compHolder.Dispose();
             m_compHolder = null;
             m_compHolder = null;
             m_compItemInfo.Dispose();
             m_compItemInfo.Dispose();

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingSynthetic/UI_ClothingSyntheticListUI.cs

@@ -7,7 +7,7 @@ namespace UI.ClothingSynthetic
     public partial class UI_ClothingSyntheticListUI
     public partial class UI_ClothingSyntheticListUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public GList m_listMenu;
         public GList m_listMenu;
         public GList m_listSuit;
         public GList m_listSuit;
@@ -58,14 +58,14 @@ namespace UI.ClothingSynthetic
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_listMenu = (GList)comp.GetChild("listMenu");
             m_listMenu = (GList)comp.GetChild("listMenu");
             m_listSuit = (GList)comp.GetChild("listSuit");
             m_listSuit = (GList)comp.GetChild("listSuit");
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_btnBack = null;
             m_btnBack = null;
             m_listMenu = null;
             m_listMenu = null;
             m_listSuit = null;
             m_listSuit = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingSynthetic/UI_ClothingSyntheticUI.cs

@@ -7,7 +7,7 @@ namespace UI.ClothingSynthetic
     public partial class UI_ClothingSyntheticUI
     public partial class UI_ClothingSyntheticUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public UI_Component1 m_compHolder;
         public UI_Component1 m_compHolder;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public GButton m_btnHome;
         public GButton m_btnHome;
@@ -66,7 +66,7 @@ namespace UI.ClothingSynthetic
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_compHolder = (UI_Component1)UI_Component1.Create(comp.GetChild("compHolder"));
             m_compHolder = (UI_Component1)UI_Component1.Create(comp.GetChild("compHolder"));
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnHome = (GButton)comp.GetChild("btnHome");
             m_btnHome = (GButton)comp.GetChild("btnHome");
@@ -81,7 +81,7 @@ namespace UI.ClothingSynthetic
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_compHolder.Dispose();
             m_compHolder.Dispose();
             m_compHolder = null;
             m_compHolder = null;
             m_btnBack = null;
             m_btnBack = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_RewardUI.cs

@@ -7,7 +7,7 @@ namespace UI.CommonGame
     public partial class UI_RewardUI
     public partial class UI_RewardUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GImage m_imgTitle;
         public GImage m_imgTitle;
         public UI_ComListReward m_comListReward;
         public UI_ComListReward m_comListReward;
         public GGroup m_grp;
         public GGroup m_grp;
@@ -58,14 +58,14 @@ namespace UI.CommonGame
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_imgTitle = (GImage)comp.GetChild("imgTitle");
             m_imgTitle = (GImage)comp.GetChild("imgTitle");
             m_comListReward = (UI_ComListReward)UI_ComListReward.Create(comp.GetChild("comListReward"));
             m_comListReward = (UI_ComListReward)UI_ComListReward.Create(comp.GetChild("comListReward"));
             m_grp = (GGroup)comp.GetChild("grp");
             m_grp = (GGroup)comp.GetChild("grp");
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_imgTitle = null;
             m_imgTitle = null;
             m_comListReward.Dispose();
             m_comListReward.Dispose();
             m_comListReward = null;
             m_comListReward = null;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/FieldGuide/UI_FieldGuideUI.cs

@@ -7,6 +7,7 @@ namespace UI.FieldGuide
     public partial class UI_FieldGuideUI
     public partial class UI_FieldGuideUI
     {
     {
         public GComponent target;
         public GComponent target;
+        public GLoader m_loaBg;
         public UI_CompBanner m_compBanner;
         public UI_CompBanner m_compBanner;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public GList m_listGuide;
         public GList m_listGuide;
@@ -57,12 +58,14 @@ namespace UI.FieldGuide
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_compBanner = (UI_CompBanner)UI_CompBanner.Create(comp.GetChild("compBanner"));
             m_compBanner = (UI_CompBanner)UI_CompBanner.Create(comp.GetChild("compBanner"));
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_listGuide = (GList)comp.GetChild("listGuide");
             m_listGuide = (GList)comp.GetChild("listGuide");
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
+            m_loaBg = null;
             m_compBanner.Dispose();
             m_compBanner.Dispose();
             m_compBanner = null;
             m_compBanner = null;
             m_btnBack = null;
             m_btnBack = null;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/FieldGuide/UI_SuitGuideUI.cs

@@ -7,6 +7,7 @@ namespace UI.FieldGuide
     public partial class UI_SuitGuideUI
     public partial class UI_SuitGuideUI
     {
     {
         public GComponent target;
         public GComponent target;
+        public GLoader m_loaBg;
         public GComponent m_valueBar;
         public GComponent m_valueBar;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public GComboBox m_comBoxSort;
         public GComboBox m_comBoxSort;
@@ -62,6 +63,7 @@ namespace UI.FieldGuide
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_valueBar = (GComponent)comp.GetChild("valueBar");
             m_valueBar = (GComponent)comp.GetChild("valueBar");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_comBoxSort = (GComboBox)comp.GetChild("comBoxSort");
             m_comBoxSort = (GComboBox)comp.GetChild("comBoxSort");
@@ -73,6 +75,7 @@ namespace UI.FieldGuide
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
+            m_loaBg = null;
             m_valueBar = null;
             m_valueBar = null;
             m_btnBack = null;
             m_btnBack = null;
             m_comBoxSort = null;
             m_comBoxSort = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/LuckyBox/UI_LuckBoxBonusUI.cs

@@ -7,7 +7,7 @@ namespace UI.LuckyBox
     public partial class UI_LuckBoxBonusUI
     public partial class UI_LuckBoxBonusUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GLoader m_bg;
+        public GLoader m_loaBg;
         public GComponent m_item0;
         public GComponent m_item0;
         public GComponent m_item1;
         public GComponent m_item1;
         public GComponent m_item2;
         public GComponent m_item2;
@@ -66,7 +66,7 @@ namespace UI.LuckyBox
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GLoader)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_item0 = (GComponent)comp.GetChild("item0");
             m_item0 = (GComponent)comp.GetChild("item0");
             m_item1 = (GComponent)comp.GetChild("item1");
             m_item1 = (GComponent)comp.GetChild("item1");
             m_item2 = (GComponent)comp.GetChild("item2");
             m_item2 = (GComponent)comp.GetChild("item2");
@@ -81,7 +81,7 @@ namespace UI.LuckyBox
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_item0 = null;
             m_item0 = null;
             m_item1 = null;
             m_item1 = null;
             m_item2 = null;
             m_item2 = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_StoryChapterListUI.cs

@@ -7,7 +7,7 @@ namespace UI.Main
     public partial class UI_StoryChapterListUI
     public partial class UI_StoryChapterListUI
     {
     {
         public GComponent target;
         public GComponent target;
-        public GImage m_bg;
+        public GLoader m_loaBg;
         public GList m_listChapter;
         public GList m_listChapter;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public GButton m_btnHome;
         public GButton m_btnHome;
@@ -61,7 +61,7 @@ namespace UI.Main
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
-            m_bg = (GImage)comp.GetChild("bg");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_listChapter = (GList)comp.GetChild("listChapter");
             m_listChapter = (GList)comp.GetChild("listChapter");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnHome = (GButton)comp.GetChild("btnHome");
             m_btnHome = (GButton)comp.GetChild("btnHome");
@@ -71,7 +71,7 @@ namespace UI.Main
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
-            m_bg = null;
+            m_loaBg = null;
             m_listChapter = null;
             m_listChapter = null;
             m_btnBack = null;
             m_btnBack = null;
             m_btnHome = null;
             m_btnHome = null;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Studio/UI_StudioEctypeUI.cs

@@ -8,6 +8,7 @@ namespace UI.Studio
     {
     {
         public GComponent target;
         public GComponent target;
         public Controller m_c1;
         public Controller m_c1;
+        public GLoader m_loaBg;
         public GList m_listProperty;
         public GList m_listProperty;
         public GList m_list;
         public GList m_list;
         public GButton m_btnBack;
         public GButton m_btnBack;
@@ -63,6 +64,7 @@ namespace UI.Studio
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
             m_c1 = comp.GetController("c1");
             m_c1 = comp.GetController("c1");
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_listProperty = (GList)comp.GetChild("listProperty");
             m_listProperty = (GList)comp.GetChild("listProperty");
             m_list = (GList)comp.GetChild("list");
             m_list = (GList)comp.GetChild("list");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
@@ -74,6 +76,7 @@ namespace UI.Studio
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
             m_c1 = null;
             m_c1 = null;
+            m_loaBg = null;
             m_listProperty = null;
             m_listProperty = null;
             m_list = null;
             m_list = null;
             m_btnBack = null;
             m_btnBack = null;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Studio/UI_StudioUI.cs

@@ -7,6 +7,7 @@ namespace UI.Studio
     public partial class UI_StudioUI
     public partial class UI_StudioUI
     {
     {
         public GComponent target;
         public GComponent target;
+        public GLoader m_loaBg;
         public GButton m_btnBack;
         public GButton m_btnBack;
         public UI_ComEctype m_comMetal;
         public UI_ComEctype m_comMetal;
         public UI_ComEctype m_comFabric;
         public UI_ComEctype m_comFabric;
@@ -59,6 +60,7 @@ namespace UI.Studio
 
 
         private void Init(GComponent comp)
         private void Init(GComponent comp)
         {
         {
+            m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_comMetal = (UI_ComEctype)UI_ComEctype.Create(comp.GetChild("comMetal"));
             m_comMetal = (UI_ComEctype)UI_ComEctype.Create(comp.GetChild("comMetal"));
             m_comFabric = (UI_ComEctype)UI_ComEctype.Create(comp.GetChild("comFabric"));
             m_comFabric = (UI_ComEctype)UI_ComEctype.Create(comp.GetChild("comFabric"));
@@ -67,6 +69,7 @@ namespace UI.Studio
         }
         }
         public void Dispose(bool disposeTarget = false)
         public void Dispose(bool disposeTarget = false)
         {
         {
+            m_loaBg = null;
             m_btnBack = null;
             m_btnBack = null;
             m_comMetal.Dispose();
             m_comMetal.Dispose();
             m_comMetal = null;
             m_comMetal = null;

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/Card/CardDetailView.cs

@@ -51,6 +51,8 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
+
             CardSProxy.GetCardInfos().Coroutine();
             CardSProxy.GetCardInfos().Coroutine();
             int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
             int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
             _ui.m_listRole.selectedIndex = listRoleSelect;
             _ui.m_listRole.selectedIndex = listRoleSelect;

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -111,6 +111,8 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
+
             _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
             _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
 
 
             comCardImgResInitSize = Vector2.zero;
             comCardImgResInitSize = Vector2.zero;

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Card/CardView.cs

@@ -35,6 +35,7 @@ namespace GFGGame
         {
         {
             base.OnShown();
             base.OnShown();
             // GuideController.TryGuideCardViewBtnDetail(_ui.m_loaDetail);
             // GuideController.TryGuideCardViewBtnDetail(_ui.m_loaDetail);
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
 
 
         }
         }
         /*******************************************************¼àÌýº¯Êý**************************************************/
         /*******************************************************¼àÌýº¯Êý**************************************************/

+ 4 - 3
GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/SuitFosterFinishView.cs

@@ -29,7 +29,7 @@ namespace GFGGame
             this.viewCom.Center();
             this.viewCom.Center();
             this.modal = true;
             this.modal = true;
             // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
             // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
-            _ui.m_bg.onClick.Add(this.Hide);
+            _ui.m_loaBg.onClick.Add(this.Hide);
 
 
         }
         }
 
 
@@ -39,8 +39,9 @@ namespace GFGGame
             _suitId = (int)(this.viewData as object[])[0];
             _suitId = (int)(this.viewData as object[])[0];
             _index = (int)(this.viewData as object[])[1];
             _index = (int)(this.viewData as object[])[1];
             _ui.m_grpRenew.visible = false;
             _ui.m_grpRenew.visible = false;
-            _ui.m_bg.touchable = false;
+            _ui.m_loaBg.touchable = false;
             _ui.m_img.fillAmount = 0;
             _ui.m_img.fillAmount = 0;
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
 
 
 
 
             _lastPropertyList = (this.viewData as object[])[2] as SortedList;
             _lastPropertyList = (this.viewData as object[])[2] as SortedList;
@@ -77,7 +78,7 @@ namespace GFGGame
                         _ui.m_t1.Play(() =>
                         _ui.m_t1.Play(() =>
                         {
                         {
                             _ui.m_grpRenew.visible = data.maintainStep >= cfg.renewOpenLv;
                             _ui.m_grpRenew.visible = data.maintainStep >= cfg.renewOpenLv;
-                            _ui.m_bg.touchable = true;
+                            _ui.m_loaBg.touchable = true;
                         });
                         });
                     }
                     }
                 });
                 });

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/SuitListView.cs

@@ -50,6 +50,7 @@ namespace GFGGame
             _valueBarController.OnShown();
             _valueBarController.OnShown();
             _ui.m_btnHaveGot.selected = true;
             _ui.m_btnHaveGot.selected = true;
             _ui.m_btnNotGet.selected = true;
             _ui.m_btnNotGet.selected = true;
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
 
 
             SuitFosterProxy.SendGetSuitInfos().Coroutine();
             SuitFosterProxy.SendGetSuitInfos().Coroutine();
             UpdateListSuit();
             UpdateListSuit();

+ 3 - 1
GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/SuitRenewFinishView.cs

@@ -22,7 +22,7 @@ namespace GFGGame
             this.viewCom.Center();
             this.viewCom.Center();
             this.modal = true;
             this.modal = true;
             // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
             // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
-            _ui.m_bg.onClick.Add(this.Hide);
+            _ui.m_loaBg.onClick.Add(this.Hide);
 
 
         }
         }
 
 
@@ -34,6 +34,8 @@ namespace GFGGame
             SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
             SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
             string num = StringUtil.GetColorText(string.Format("+{0}", renewCfg.addition * 100 / 10000), "#BA4C36");
             string num = StringUtil.GetColorText(string.Format("+{0}", renewCfg.addition * 100 / 10000), "#BA4C36");
             _ui.m_txtProperty.text = string.Format("套装属性{0}%", num);
             _ui.m_txtProperty.text = string.Format("套装属性{0}%", num);
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
+
         }
         }
 
 
         protected override void OnHide()
         protected override void OnHide()

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/ClothingShop/ClothingShopView.cs

@@ -96,6 +96,7 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
 
 
             _storeId = ConstStoreId.CLOTHING_STORE_ID;
             _storeId = ConstStoreId.CLOTHING_STORE_ID;
             _scoreType = 0;
             _scoreType = 0;

+ 3 - 0
GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs

@@ -106,9 +106,12 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+
             _suitId = (int)(this.viewData as object[])[0];
             _suitId = (int)(this.viewData as object[])[0];
             _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
             _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
             _valueBarController.OnShown();
             _valueBarController.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
+
             UpdateClothingList(false);
             UpdateClothingList(false);
             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
 
 

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/SuitSyntheticView.cs

@@ -35,6 +35,8 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
+
             _ui.m_listMenu.selectedIndex = 0;
             _ui.m_listMenu.selectedIndex = 0;
             UpdateSuitList();
             UpdateSuitList();
 
 

+ 3 - 1
GameClient/Assets/Game/HotUpdate/Views/CommonGame/RewardView.cs

@@ -36,7 +36,7 @@ namespace GFGGame
             _ui.m_comListReward.m_listReward.itemRenderer = RenderListRewardItem;
             _ui.m_comListReward.m_listReward.itemRenderer = RenderListRewardItem;
             // _ui.m_comListReward.m_listReward.onClickItem.Add(OnClickListReward);
             // _ui.m_comListReward.m_listReward.onClickItem.Add(OnClickListReward);
 
 
-            _ui.m_bg.onClick.Add(this.Hide);
+            _ui.m_loaBg.onClick.Add(this.Hide);
         }
         }
         protected override void OnShown()
         protected override void OnShown()
         {
         {
@@ -57,6 +57,8 @@ namespace GFGGame
             {
             {
                 _ui.m_comListReward.m_listReward.height = maxHeight;
                 _ui.m_comListReward.m_listReward.height = maxHeight;
             }
             }
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
+
         }
         }
         protected override void OnHide()
         protected override void OnHide()
         {
         {

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/FieldGuide/FieldGuideView.cs

@@ -39,6 +39,8 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
+
             UpdatePrgress();
             UpdatePrgress();
             _ui.m_compBanner.m_listTab.selectedIndex = 0;
             _ui.m_compBanner.m_listTab.selectedIndex = 0;
             UpdateBanner(_ui.m_compBanner.m_listTab.GetChildAt(_ui.m_compBanner.m_listTab.selectedIndex));
             UpdateBanner(_ui.m_compBanner.m_listTab.GetChildAt(_ui.m_compBanner.m_listTab.selectedIndex));

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/FieldGuide/SuitGuideView.cs

@@ -51,6 +51,8 @@ namespace GFGGame
             _valueBarController.OnShown();
             _valueBarController.OnShown();
             _ui.m_btnHaveGot.selected = true;
             _ui.m_btnHaveGot.selected = true;
             _ui.m_btnNotGet.selected = true;
             _ui.m_btnNotGet.selected = true;
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
+
             UpdateListType();
             UpdateListType();
 
 
             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
             EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);

+ 9 - 7
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxBonusView.cs

@@ -36,8 +36,8 @@ namespace GFGGame
             isfullScreen = true;
             isfullScreen = true;
 
 
             InitAllItem();
             InitAllItem();
-            _ui.m_bg.touchable = false;
-            _ui.m_bg.onClick.Add(OnClickBg);
+            _ui.m_loaBg.touchable = false;
+            _ui.m_loaBg.onClick.Add(OnClickBg);
 
 
             string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl");
             string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl");
             for (int i = 0; i < 10; i++)
             for (int i = 0; i < 10; i++)
@@ -56,10 +56,12 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
+
             List<ItemData> itemList = (viewData as object[])[0] as List<ItemData>;
             List<ItemData> itemList = (viewData as object[])[0] as List<ItemData>;
             if (itemList != null)
             if (itemList != null)
             {
             {
-                _ui.m_bg.touchable = false;
+                _ui.m_loaBg.touchable = false;
                 int count = itemList.Count;
                 int count = itemList.Count;
                 if (count == 10)
                 if (count == 10)
                 {
                 {
@@ -71,13 +73,13 @@ namespace GFGGame
                 }
                 }
                 else
                 else
                 {
                 {
-                    _ui.m_bg.touchable = true;
+                    _ui.m_loaBg.touchable = true;
                 }
                 }
 
 
             }
             }
             else
             else
             {
             {
-                _ui.m_bg.touchable = true;
+                _ui.m_loaBg.touchable = true;
             }
             }
         }
         }
 
 
@@ -111,7 +113,7 @@ namespace GFGGame
                         {
                         {
                             Timers.inst.Add(0.1f, 1, (object param) =>
                             Timers.inst.Add(0.1f, 1, (object param) =>
                             {
                             {
-                                _ui.m_bg.touchable = true;
+                                _ui.m_loaBg.touchable = true;
 
 
                                 List<ItemData> list = LuckyBoxDataManager.Instance.GetFirstClothingList();
                                 List<ItemData> list = LuckyBoxDataManager.Instance.GetFirstClothingList();
                                 if (list.Count > 0)
                                 if (list.Count > 0)
@@ -135,7 +137,7 @@ namespace GFGGame
             _ui.m_itemOne.visible = true;
             _ui.m_itemOne.visible = true;
             UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne);
             UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne);
             UpdateItem(itemUI, itemData);
             UpdateItem(itemUI, itemData);
-            _ui.m_bg.touchable = true;
+            _ui.m_loaBg.touchable = true;
         }
         }
 
 
         private void HideAllItem()
         private void HideAllItem()

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryChapterListView.cs

@@ -43,6 +43,8 @@ namespace GFGGame
         protected override void OnShown()
         protected override void OnShown()
         {
         {
             base.OnShown();
             base.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
+
             subType = MainStoryDataManager.GetChapterSubType(MainStoryDataManager.currentChapterCfgId);
             subType = MainStoryDataManager.GetChapterSubType(MainStoryDataManager.currentChapterCfgId);
             _ui.m_listType.selectedIndex = subType;
             _ui.m_listType.selectedIndex = subType;
             UpdateList();
             UpdateList();

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Views/Studio/StudioBaseView.cs

@@ -47,6 +47,8 @@ namespace GFGGame
         {
         {
             base.OnShown();
             base.OnShown();
             _valueBarController.OnShown();
             _valueBarController.OnShown();
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
+
             UpdateView();
             UpdateView();
             Timers.inst.Add(1, 0, UpdateShowTime);
             Timers.inst.Add(1, 0, UpdateShowTime);
             EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView);
             EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView);

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/Studio/StudioView.cs

@@ -41,7 +41,7 @@ namespace GFGGame
             _ui.m_comFabric.m_c1.selectedIndex = isopen;
             _ui.m_comFabric.m_c1.selectedIndex = isopen;
             isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
             isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
             _ui.m_comProperty.m_c1.selectedIndex = isopen;
             _ui.m_comProperty.m_c1.selectedIndex = isopen;
-
+            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ejzjm_bj");
         }
         }
 
 
         protected override void OnHide()
         protected override void OnHide()

二进制
GameClient/Assets/ResIn/UI/Card/Card_fui.bytes


二进制
GameClient/Assets/ResIn/UI/ClothingFoster/ClothingFoster_fui.bytes


二进制
GameClient/Assets/ResIn/UI/ClothingShop/ClothingShop_fui.bytes


二进制
GameClient/Assets/ResIn/UI/ClothingSynthetic/ClothingSynthetic_fui.bytes


二进制
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_es2qti0.png


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二进制
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二进制
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_kqhdp!a.png


+ 0 - 96
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二进制
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_kqhdp.png


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二进制
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_m9wm8t!a.png


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二进制
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_atlas_m9wm8t.png


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GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes


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GameClient/Assets/ResIn/UI/FieldGuide/FieldGuide_fui.bytes


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GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_fui.bytes


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GameClient/Assets/ResIn/UI/Main/Main_fui.bytes


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GameClient/Assets/ResIn/UI/Studio/Studio_fui.bytes