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@@ -14,6 +14,8 @@ namespace GFGGame
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private UI_StoreUI _ui;
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// private ValueBarController _valueBarController;
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private List<List<string>> _arenaSubTab = new List<List<string>>();
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+
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+ private List<string[]> _storeTabCfgs = new List<string[]>();
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private int _curTabIndex = 0;
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private int _curSubTabIndex = 0;
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private string _curViewName = "";
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@@ -38,19 +40,14 @@ namespace GFGGame
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isfullScreen = true;
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this.bringToFontOnClick = false;
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- StoreTabCfg charge = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_CHARGE);
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- Debug.Log("charge[0]" + charge.subTabArr[0][0]);
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- Debug.Log("charge[0]" + charge.subTabArr[0][1]);
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- Debug.Log("charge[0]" + charge.subTabArr[0][2]);
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- Debug.Log("charge[1]" + charge.subTabArr[1][0]);
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- Debug.Log("charge[1]" + charge.subTabArr[1][1]);
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- Debug.Log("charge[1]" + charge.subTabArr[1][2]);
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- StoreTabCfg arenaTab = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_ARENA);
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- _arenaSubTab.Add(new List<string>() { arenaTab.subTabArr[0][0], arenaTab.subTabArr[0][1], arenaTab.subTabArr[0][2] });
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- for (int i = ArenaDataManager.Instance.SeasonId; i > 0; i--)
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- {
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- _arenaSubTab.Add(new List<string>() { string.Format("第{0}赛季", i), i.ToString(), "StoreArenaView" });
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- }
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+ // StoreTabCfg charge = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_CHARGE);
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+ // Debug.Log("charge[0]" + charge.subTabArr[0][0]);
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+ // Debug.Log("charge[0]" + charge.subTabArr[0][1]);
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+ // Debug.Log("charge[0]" + charge.subTabArr[0][2]);
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+ // Debug.Log("charge[1]" + charge.subTabArr[1][0]);
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+ // Debug.Log("charge[1]" + charge.subTabArr[1][1]);
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+ // Debug.Log("charge[1]" + charge.subTabArr[1][2]);
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+
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_ui.m_loaBg.url = ResPathUtil.GetBgImgPath("sc_beijing");
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@@ -68,11 +65,16 @@ namespace GFGGame
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protected override void OnShown()
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{
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base.OnShown();
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- //this.viewData[functionId][subTabIndex]
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+ StoreTabCfg arenaTab = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_ARENA);
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+ _arenaSubTab.Clear();
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+ _arenaSubTab.Add(new List<string>() { arenaTab.subTabArr[0][0], arenaTab.subTabArr[0][1], arenaTab.subTabArr[0][2] });
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+ for (int i = ArenaDataManager.Instance.SeasonId; i > 0; i--)
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+ {
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+ _arenaSubTab.Add(new List<string>() { string.Format("第{0}赛季", i), i.ToString(), "StoreArenaView" });
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+ }
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+
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_curTabIndex = this.viewData == null ? ConstStoreTabId.STORE_CHARGE : (int)(this.viewData as object[])[0];
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- // StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(tabIndex);
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- // _curTabIndex = tabCfg == null ? 1 : tabCfg.index;
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_ui.m_comTab.m_c1.selectedIndex = _curTabIndex;
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_ui.m_comTab.target.scrollPane.SetPercX((float)(_curTabIndex - 1) / (float)StoreTabCfgArray.Instance.dataArray.Length, false);
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@@ -118,7 +120,26 @@ namespace GFGGame
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}
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else
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{
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- _ui.m_listSubTab.numItems = tabCfg.subTabArr.Length;
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+ _storeTabCfgs.Clear();
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+ if (tabCfg.index == ConstStoreTabId.STORE_GIFT_BAG)
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+ {
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+ for (int i = 0; i < tabCfg.subTabArr.Length; i++)
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+ {
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+ int menu2 = int.Parse(tabCfg.subTabArr[i][1]);
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+ if (menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY)
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+ {
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+ List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, menu2);
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+ if (ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs).Count == 0) continue;
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+ }
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+ _storeTabCfgs.Add(tabCfg.subTabArr[i]);
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+ }
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+
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+ }
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+ else
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+ {
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+ _storeTabCfgs = new List<string[]>(tabCfg.subTabArr);
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+ }
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+ _ui.m_listSubTab.numItems = _storeTabCfgs.Count;
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}
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_ui.m_listSubTab.selectedIndex = 0;
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_curSubTabIndex = 0;
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@@ -136,8 +157,8 @@ namespace GFGGame
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}
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else
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{
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- item.title = tabCfg.subTabArr[index][0];
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- menu2 = int.Parse(tabCfg.subTabArr[index][1]);
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+ item.title = _storeTabCfgs[index][0];
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+ menu2 = int.Parse(_storeTabCfgs[index][1]);
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}
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item.data = index;
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if (menu2 == ConstStoreSubId.STORE_CHARGE_ADDUP)
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@@ -165,8 +186,8 @@ namespace GFGGame
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}
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else
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{
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- menu2 = int.Parse(tabCfg.subTabArr[index][1]);
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- viewName = tabCfg.subTabArr[index][2];
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+ menu2 = int.Parse(_storeTabCfgs[index][1]);
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+ viewName = _storeTabCfgs[index][2];
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}
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if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(viewName))
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{
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