guodong 1 年之前
父節點
當前提交
819fad649c

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Constant/ConstScoreSystem.cs

@@ -14,8 +14,8 @@ namespace GFGGame
         public const double MISS_SCORE = 0;
         //点击系数
         public const double CLICK_SCORE = 2.22;
-        //完美八连击附加评分系数
-        public const double ALL_PERFECT_SCORE = 0.2;
+        //登峰造极附加评分系数
+        public const double ALL_CIRCLE_SCORE = 0.2;
         //每个标签的加成系数
         public const double TAG_SCORE = 0.1;
         //标签最大加成数

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/ArenaDataManager.cs

@@ -453,7 +453,7 @@ namespace GFGGame
             foreach (int key in roleData.partScoreListDic.Keys)
             {
                 double partBaseScore = ScoreSystemData.Instance.GetPartBaseScore(roleData, key);
-                //(部件基础评分+(角色等级分数+角色雅集技能分+词牌对应主题的属性分数)*点击完美附加评分系数0.2) * 点击系数2.22
+                //(部件基础分+(人物基础分+雅集技能分数+卡牌属性分数)*卓越点击系数)*2.22
                 double score =
                     (partBaseScore + (roleData.baseScore + roleData.leagueSkillScore + roleData.cardScore) *
                         ConstScoreSystem.PERFECT_SCORE) * ConstScoreSystem.CLICK_SCORE;

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/ScoreSystemData.cs

@@ -368,7 +368,7 @@ namespace GFGGame
         public int GetAllCircleAddScore(double mainScore)
         {
             //主属性20%的加分
-            return (int)Math.Ceiling(mainScore * ConstScoreSystem.ALL_PERFECT_SCORE);
+            return (int)Math.Ceiling(mainScore * ConstScoreSystem.ALL_CIRCLE_SCORE);
         }