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@@ -453,7 +453,7 @@ namespace GFGGame
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foreach (int key in roleData.partScoreListDic.Keys)
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foreach (int key in roleData.partScoreListDic.Keys)
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{
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{
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double partBaseScore = ScoreSystemData.Instance.GetPartBaseScore(roleData, key);
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double partBaseScore = ScoreSystemData.Instance.GetPartBaseScore(roleData, key);
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- //(部件基础评分+(角色等级分数+角色雅集技能分+词牌对应主题的属性分数)*点击完美附加评分系数0.2) * 点击系数2.22
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+ //(部件基础分+(人物基础分+雅集技能分数+卡牌属性分数)*卓越点击系数)*2.22
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double score =
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double score =
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(partBaseScore + (roleData.baseScore + roleData.leagueSkillScore + roleData.cardScore) *
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(partBaseScore + (roleData.baseScore + roleData.leagueSkillScore + roleData.cardScore) *
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ConstScoreSystem.PERFECT_SCORE) * ConstScoreSystem.CLICK_SCORE;
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ConstScoreSystem.PERFECT_SCORE) * ConstScoreSystem.CLICK_SCORE;
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