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同步美术资源文件脚本

guodong 2 年之前
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81b0ac9a82
共有 2 个文件被更改,包括 5 次插入2 次删除
  1. 2 2
      GameClient/Assets/Editor/ArtsRes/DeleteFileHelper.cs
  2. 3 0
      GameClient/Assets/Editor/ArtsRes/FileUtil.cs

+ 2 - 2
GameClient/Assets/Editor/ArtsRes/DeleteFileHelper.cs

@@ -19,7 +19,7 @@ namespace GFGEditor
         public static void TrySvnRemoveDeleteFile()
         public static void TrySvnRemoveDeleteFile()
         {
         {
             var stringBuilder = new StringBuilder();
             var stringBuilder = new StringBuilder();
-            Debug.Log("CommitDelteFile");
+            //Debug.Log("svnDelteFile");
             foreach (var deleteFile in DeleteList)
             foreach (var deleteFile in DeleteList)
             {
             {
                 if(File.Exists(deleteFile))
                 if(File.Exists(deleteFile))
@@ -27,7 +27,7 @@ namespace GFGEditor
                     continue;
                     continue;
                 }
                 }
                 string deleteFile1 = deleteFile.Replace($"{ResPathUtil.RES_ROOT_DIR_PATH}/", "");
                 string deleteFile1 = deleteFile.Replace($"{ResPathUtil.RES_ROOT_DIR_PATH}/", "");
-                Debug.Log($"deleteFile1 {deleteFile1}");
+                //Debug.Log($"deleteFile1 {deleteFile1}");
                 stringBuilder.AppendLine($"svn rm {deleteFile1}");
                 stringBuilder.AppendLine($"svn rm {deleteFile1}");
                 stringBuilder.AppendLine($"svn rm {deleteFile1}.meta");
                 stringBuilder.AppendLine($"svn rm {deleteFile1}.meta");
             }
             }

+ 3 - 0
GameClient/Assets/Editor/ArtsRes/FileUtil.cs

@@ -402,6 +402,9 @@ namespace GFGEditor
                     if (!needDelete)
                     if (!needDelete)
                     {
                     {
                         Directory.Delete(lDir, true);
                         Directory.Delete(lDir, true);
+
+                        //写入删除文件脚本
+                        DeleteFileHelper.AddFile(lDir);
                     }
                     }
                 }
                 }
             }
             }