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				@@ -20,12 +20,12 @@ namespace GFGGame 
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				         private const int MAX_COUNT = 8; 
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				         private const float MaxScale = 2; 
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				         private const float MinScale = 0.1f; 
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				-        private const string BgResPath = "Bg/BgRes"; 
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				-        private const string BorderResPath = "Border/BorderRes"; 
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				-        private const string NpcResPath = "Scene/Npc/NpcRes"; 
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				+        // private const string BgResPath = "Bg/BgRes"; 
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				+        // private const string BorderResPath = "Border/BorderRes"; 
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				+        // private const string NpcResPath = "Scene/Npc/NpcRes"; 
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				         private const string RolePath = "Scene/Role"; 
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				-        private const string RoleName = "Role"; 
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				-        private const string NpcPath = "Scene/Npc"; 
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				+        private const string BodyResName = "BodyRes"; 
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				+        // private const string NpcPath = "Scene/Npc"; 
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				         private const string NpcName = "Npc"; 
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				         private const string BgResName = "BgRes"; 
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				         private const string Border = "Border"; 
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				@@ -96,7 +96,7 @@ namespace GFGGame 
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				             _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd); 
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				             _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin); 
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				-            _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd); 
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				+            // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd); 
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				             _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin); 
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				@@ -139,7 +139,7 @@ namespace GFGGame 
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				             PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId)); 
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				             PhotographSceneManager.Instance.AddBodyItem(); 
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				             UpdateScene(); 
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				-            PhotographDataManager.Instance.SetLayer(null, "refresh"); 
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				+            PhotographUtil.Instance.SetLayer(null, "refresh"); 
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				             _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount); 
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				@@ -230,9 +230,11 @@ namespace GFGGame 
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				         private void AddSceneItem(ItemCfg itemCfg, bool setLayer) 
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				         { 
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				+            bool isOnlyEff = true; 
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				             Vector3 pos = Vector3.zero; 
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				             if (!string.IsNullOrEmpty(itemCfg.resLayer3)) 
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				             { 
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				+                isOnlyEff = false; 
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				                 GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3)); 
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				                 PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer); 
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				                 if (setLayer) 
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				@@ -243,23 +245,36 @@ namespace GFGGame 
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				             } 
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				             if (!string.IsNullOrEmpty(itemCfg.resLayer2)) 
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				             { 
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				+                isOnlyEff = false; 
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				                 GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2)); 
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				                 PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer); 
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				                 if (setLayer) 
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				                 { 
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				                     parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos; 
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				-                    // parentGameObj2.transform.localPosition = -parentGameObj2.transform.GetChild(0).localPosition; 
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				                     pos = parentGameObj2.transform.localPosition; 
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				                 } 
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				             } 
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				             if (!string.IsNullOrEmpty(itemCfg.resLayer1)) 
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				             { 
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				+                isOnlyEff = false; 
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				                 GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1)); 
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				                 PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer); 
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				                 if (setLayer) 
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				                 { 
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				                     parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos; 
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				+                    pos = parentGameObj1.transform.localPosition; 
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				+                } 
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				+            } 
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				+ 
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				+            if (isOnlyEff && itemCfg.effLayer > 0) 
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				+            { 
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				+                GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, "eff")); 
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				+                PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 0, setLayer, true); 
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				+ 
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				+                if (setLayer) 
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				+                { 
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				+                    parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos; 
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				                 } 
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				             } 
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				@@ -271,7 +286,7 @@ namespace GFGGame 
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				             context.CaptureTouch(); 
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				             if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击 
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				             if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指 
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				-            if (PhotographDataManager.Instance.IsTouchUI(this.viewCom)) return; 
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				+            if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return; 
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				             RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); 
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				             if (hit2Ds.Length > 0) 
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				@@ -279,10 +294,10 @@ namespace GFGGame 
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				                 lastPos = Vector2.zero; 
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				-                hitGameObj = SceneController.GetFirstHitObj(hit2Ds); 
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				+                hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds); 
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				                 _ui.m_comSelectBox.m_btnDelete.visible = true; 
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				-                if (hitGameObj.name == "Body")//主角不可删除 
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				+                if (hitGameObj.name == BodyResName)//主角不可删除 
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				                 { 
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				                     _ui.m_comSelectBox.m_btnDelete.visible = false; 
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				                 } 
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				@@ -294,12 +309,12 @@ namespace GFGGame 
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				                     _ui.m_comSelectBox.target.visible = true; 
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				                     if (hitGameObj.name != Border) 
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				                     { 
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				-                        PhotographDataManager.Instance.SetLayer(hitGameObj, "top"); 
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				+                        PhotographUtil.Instance.SetLayer(hitGameObj, "top"); 
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				                     } 
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				                     if (!_equipDistance.ContainsKey(hitGameObj)) 
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				                     { 
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				-                        SceneController.SetGameObjectCenter(hitGameObj); 
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				+                        PhotographUtil.Instance.SetGameObjectCenter(hitGameObj); 
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				                     } 
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				                 } 
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				                 memoryHitGameObj = hitGameObj; 
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				@@ -324,8 +339,7 @@ namespace GFGGame 
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				                     } 
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				                 } 
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				                 _ui.m_comSelectBox.target.rotation = rotation; 
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				-                Debug.Log("rotation:" + _ui.m_comSelectBox.target.rotation + "   " + _ui.m_comSelectBox.target.rotationX + "    " + _ui.m_comSelectBox.target.rotationY); 
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				-                _ui.m_comSelectBox.target.size = SceneController.GetGameObjectSize(hitGameObj); 
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				+                _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoxSize(hitGameObj); 
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				                 ControllerSelectBoxPos(); 
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				             } 
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				@@ -335,9 +349,8 @@ namespace GFGGame 
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				         { 
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				             if (hitGameObj == null) return;//未选中任何物体 
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				             if (Stage.inst.touchCount > 1) return; //只监听1根手指 
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				-            if (PhotographDataManager.Instance.IsTouchUI(this.viewCom)) return; 
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				+            if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return; 
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				-            Debug.Log("拖动"); 
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				             ControllerObjectPos(); 
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				             ControllerSelectBoxPos(); 
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				         } 
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				@@ -353,7 +366,7 @@ namespace GFGGame 
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				             hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance); 
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				             if (hitGameObj.name == BgResName) 
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				             { 
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				-                PhotographDataManager.Instance.SetBgPos(hitGameObj, _ui.target.size); 
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				+                PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size); 
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				             } 
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				         } 
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				         //选中框的位置 
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				@@ -387,8 +400,8 @@ namespace GFGGame 
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				             if (memoryHitGameObj == null) return; 
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				             InputEvent inputEvent = (InputEvent)context.data; 
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				-            Vector2 pt1 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y)); 
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				-            Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y); 
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				+            Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position); 
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				+            Vector2 pt2 = _ui.m_comSelectBox.target.xy; 
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				             Vector2 curPos = pt1 - pt2; 
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				             float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角  
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				@@ -398,20 +411,20 @@ namespace GFGGame 
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				             ControllerRotate(angle, memoryHitGameObj); 
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				             float dist = Vector2.Distance(pt1, pt2); 
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				- 
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				             float ss = dist / lastDistance; 
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				-            Debug.Log("dist:" + dist + "   lastDistance:" + lastDistance + "  ss:" + ss); 
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				-            float newValue = Mathf.Clamp(ss * memoryHitGameObj.transform.localScale.x, 0.1f, 2); 
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				-            ControllerScale(newValue, memoryHitGameObj); 
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				- 
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				-            if (newValue <= 0.1f) return; 
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				-            Debug.Log("ss:" + ss + "    newValue:" + newValue); 
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				-            lastDistance = dist; 
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				-            Debug.Log("newValue:" + newValue); 
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				- 
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				- 
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				+            float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x); 
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				+            float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2); 
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				+            ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x)); 
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				+            if (newValue <= 0.1f) 
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				+            { 
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				+                lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2; 
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				+            } 
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				+            else 
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				+            { 
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				+                lastDistance = dist; 
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				+            } 
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				         } 
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				         private void OnTouchBtnSizeEnd(EventContext context) 
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				         { 
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				@@ -432,7 +445,7 @@ namespace GFGGame 
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				             float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2); 
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				             Debug.Log("双指缩放:" + newValue); 
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				-            ControllerScale(newValue, hitGameObj); 
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				+            ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x)); 
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				         } 
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				         //双指旋转 
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				         private void OnRotate(EventContext context) 
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				@@ -450,11 +463,11 @@ namespace GFGGame 
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				         } 
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				-        private void ControllerScale(float value, GameObject gameObject) 
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				+        private void ControllerScale(float value, GameObject gameObject, int sign) 
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				 | 
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				         { 
			 | 
		
	
		
			
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				             if (value > MaxScale || value < MinScale) return; 
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				-            gameObject.transform.localScale = new Vector3(value, value, 1); 
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				-            Vector2 size = SceneController.GetGameObjectSize(gameObject); 
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				+            gameObject.transform.localScale = new Vector3(value * sign, value, value); 
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				 | 
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				+            Vector2 size = PhotographUtil.Instance.GetGameObjectBoxSize(gameObject); 
			 | 
		
	
		
			
				 | 
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				             _ui.m_comSelectBox.target.size = size; 
			 | 
		
	
		
			
				 | 
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				         } 
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				         private void ControllerRotate(float value, GameObject gameObject) 
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				| 
					
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				@@ -472,21 +485,10 @@ namespace GFGGame 
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				 | 
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				         private void OnTouchBtnFlipBegin()//翻转 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Transform transform = memoryHitGameObj.transform; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (memoryHitGameObj.name == RoleName) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                //transform.Rotate(Vector3.up, 180, Space.Self); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                var newValue = -transform.localScale.x; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                transform.localScale = new Vector3(newValue, transform.localScale.y, transform.localScale.z); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            for (int i = 0; i < transform.childCount; i++) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                //transform.GetChild(i).Rotate(Vector3.up, 180, Space.Self); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private void OnTouchBtnFlipEnd() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            var value = Math.Abs(transform.localScale.x); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // transform.localScale = new Vector3(-value, Math.Abs(value), 1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnTouchBtnDeleteBegin()//删除 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -495,17 +497,14 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else if (memoryHitGameObj.transform.name == Border) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                ChangeItem(ConstItemID.BORDERID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            else if (memoryHitGameObj.transform.name == NpcName) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                SpriteRenderer spriteRenderer = memoryHitGameObj.transform.GetChild(0).GetComponent<SpriteRenderer>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                if (spriteRenderer != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    GameObject.Destroy(spriteRenderer); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                memoryHitGameObj.transform.localPosition = Vector3.zero; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                memoryHitGameObj.transform.localScale = Vector3.one; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -533,11 +532,11 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnClickBtnUp() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            PhotographDataManager.Instance.SetLayer(memoryHitGameObj, "up"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnClickBtnDown() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            PhotographDataManager.Instance.SetLayer(memoryHitGameObj, "down"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -583,20 +582,10 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     if (!pushResult) return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                    bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1])); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     if (result) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        PoemGalleryData galleryData = new PoemGalleryData(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        galleryData.WorkId = (long)rsp[1]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        galleryData.Rank = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        galleryData.AuthorId = RoleDataManager.roleId; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        galleryData.AuthorName = RoleDataManager.roleName; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        galleryData.CreateTime = TimeHelper.ServerNow(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        galleryData.ThemeOrder = PoemGalleryDataManager.Instance.ThemeOrder; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        galleryData.ThemeId = PoemGalleryDataManager.Instance.ThemeId; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        galleryData.Ntexture = new NTexture(tex); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        PoemGalleryDataManager.Instance.UpdateGalleryData(galleryData); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                        PoemGalleryDataManager.Instance.MySelfDatas.Insert(0, galleryData.WorkId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         ViewManager.Hide<ModalStatusView>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         OnClickBtnBack(); 
			 |