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补充提交

zhangyuqian 1 year ago
parent
commit
8234a18a0a

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingShowView.cs

@@ -74,7 +74,7 @@ namespace GFGGame
 
         private void UpdateView()
         {
-            SuitID = 201030;//TimeTracingDataManager.SuitID;
+            SuitID = TimeTracingDataManager.SuitID;
             _ui.m_suitName.text = SuitCfgArray.Instance.GetCfg(SuitID).name;
             ChapterID = TimeTracingDataManager._currentChapterId;
             if (true)

+ 7 - 7
GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingSwitchView.cs

@@ -11,7 +11,7 @@ namespace GFGGame
     public class TimeTracingSwitchView : BaseWindow
     {
         private UI_TimeTracingSwitchUI _ui;
-        private List<int> suitIdList = new List<int>() { 202021, 202022, 202023,0};
+        private List<int> suitIdList = new List<int>() { 201030, 201010, 202006, 0};
         private List<int> chapterIdList = new List<int>() { 61001,62002,62003 ,0};
         private List<string> NumStringList = new List<string>() {"", "一", "二", "三", "四", "五" };
         public override void Dispose()
@@ -114,7 +114,7 @@ namespace GFGGame
             }
             else
             {
-                if (chapterID[3] == 1)
+                //if (chapterID[3] == 1)
                 {
                     if(chapterID[0] == _ui.m_List.numItems - 2 || chapterID[1] == 0)
                     {
@@ -125,11 +125,11 @@ namespace GFGGame
                     EventAgent.DispatchEvent(ConstMessage.TIMETRACINGUPDATE);
                     this.Hide();
                 }
-                else
-                {
-                    PromptController.Instance.ShowFloatTextPrompt("需集齐前置套装");
-                    return;
-                }
+                //else
+                //{
+                //    PromptController.Instance.ShowFloatTextPrompt("需集齐前置套装");
+                //    return;
+                //}
             }
 
         }