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更新海之市动画

leiyasi 1 年之前
父节点
当前提交
82e2b31fd5

+ 6 - 6
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/InstanceZones/UI_InstanceZonesUI.cs

@@ -10,8 +10,6 @@ namespace UI.InstanceZones
         public GLoader m_loaBg;
         public GGraph m_bg_eff;
         public GGraph m_fish_eff;
-        public GComponent m_valueBar;
-        public GButton m_btnBack;
         public UI_ButtonModle7 m_btn1;
         public UI_ButtonModle9 m_btnStudio;
         public UI_ButtonModle9 m_btnTravel;
@@ -19,6 +17,8 @@ namespace UI.InstanceZones
         public UI_ButtonModle9 m_btnField;
         public UI_ButtonModle9 m_btnArena;
         public GGraph m_eff;
+        public GButton m_btnBack;
+        public GComponent m_valueBar;
         public Transition m_t0;
         public const string URL = "ui://ez8qotvcyeocfv0";
         public const string PACKAGE_NAME = "InstanceZones";
@@ -70,8 +70,6 @@ namespace UI.InstanceZones
             m_loaBg = (GLoader)comp.GetChild("loaBg");
             m_bg_eff = (GGraph)comp.GetChild("bg_eff");
             m_fish_eff = (GGraph)comp.GetChild("fish_eff");
-            m_valueBar = (GComponent)comp.GetChild("valueBar");
-            m_btnBack = (GButton)comp.GetChild("btnBack");
             m_btn1 = (UI_ButtonModle7)UI_ButtonModle7.Create(comp.GetChild("btn1"));
             m_btnStudio = (UI_ButtonModle9)UI_ButtonModle9.Create(comp.GetChild("btnStudio"));
             m_btnTravel = (UI_ButtonModle9)UI_ButtonModle9.Create(comp.GetChild("btnTravel"));
@@ -79,6 +77,8 @@ namespace UI.InstanceZones
             m_btnField = (UI_ButtonModle9)UI_ButtonModle9.Create(comp.GetChild("btnField"));
             m_btnArena = (UI_ButtonModle9)UI_ButtonModle9.Create(comp.GetChild("btnArena"));
             m_eff = (GGraph)comp.GetChild("eff");
+            m_btnBack = (GButton)comp.GetChild("btnBack");
+            m_valueBar = (GComponent)comp.GetChild("valueBar");
             m_t0 = comp.GetTransition("t0");
         }
         public void Dispose(bool disposeTarget = false)
@@ -86,8 +86,6 @@ namespace UI.InstanceZones
             m_loaBg = null;
             m_bg_eff = null;
             m_fish_eff = null;
-            m_valueBar = null;
-            m_btnBack = null;
             m_btn1.Dispose();
             m_btn1 = null;
             m_btnStudio.Dispose();
@@ -101,6 +99,8 @@ namespace UI.InstanceZones
             m_btnArena.Dispose();
             m_btnArena = null;
             m_eff = null;
+            m_btnBack = null;
+            m_valueBar = null;
             m_t0 = null;
             if(disposeTarget && target != null)
             {

二进制
GameClient/Assets/ResIn/UI/InstanceZones/InstanceZones_fui.bytes