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@@ -147,7 +147,7 @@ namespace GFGGame
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_scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightSingleScore"));
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_ui.m_btnBack.onClick.Add(OnBtnBackClick);
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- _ui.m_comClick.target.onClick.Add(PartScoreEnd);
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+ _ui.m_comClick.target.onClick.Add(OnComResultComplete);
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_ui.m_comClick.target.onTouchBegin.Add(OnComAllCircleClickBegin);
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_ui.m_comClick.target.onTouchEnd.Add(AllCircleScoreEnd);
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@@ -468,10 +468,16 @@ namespace GFGGame
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else
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{
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_ui.m_comClick.m_comResult.m_t0.ClearHooks();
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- _ui.m_comClick.m_comResult.m_t0.Play(PartScoreEnd);
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+ _ui.m_comClick.m_comResult.m_t0.Play(OnComResultComplete);
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}
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_ui.m_comClick.m_comResult.m_loaPart.url = string.Format("ui://Main/pf_picture_{0}", _partId);
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}
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+
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+ private void OnComResultComplete()
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+ {
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+ if (_ui.m_comClick.target.touchable == false) return;
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+ PartScoreEnd();
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+ }
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private void PartScoreEnd()
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{
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if (_partId <= 0 || _partId > FightScoreCfgArray.Instance.dataArray.Length) return;
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@@ -489,6 +495,7 @@ namespace GFGGame
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PartScoreResultStart(clickType);
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}
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}
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+
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private void PartScoreResultStart(int clickType)
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{
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Debug.Log("_partId:" + _partId);
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