| 
					
				 | 
			
			
				@@ -147,7 +147,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightSingleScore")); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_btnBack.onClick.Add(OnBtnBackClick); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _ui.m_comClick.target.onClick.Add(PartScoreEnd); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_comClick.target.onClick.Add(OnComResultComplete); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_comClick.target.onTouchBegin.Add(OnComAllCircleClickBegin); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_comClick.target.onTouchEnd.Add(AllCircleScoreEnd); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -468,10 +468,16 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _ui.m_comClick.m_comResult.m_t0.ClearHooks(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                _ui.m_comClick.m_comResult.m_t0.Play(PartScoreEnd); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _ui.m_comClick.m_comResult.m_t0.Play(OnComResultComplete); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_comClick.m_comResult.m_loaPart.url = string.Format("ui://Main/pf_picture_{0}", _partId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void OnComResultComplete() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_ui.m_comClick.target.touchable == false) return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            PartScoreEnd(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void PartScoreEnd() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (_partId <= 0 || _partId > FightScoreCfgArray.Instance.dataArray.Length) return; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -489,6 +495,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 PartScoreResultStart(clickType); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void PartScoreResultStart(int clickType) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Debug.Log("_partId:" + _partId); 
			 |