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				@@ -158,6 +158,8 @@ namespace GFGGame 
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				                             _fromeViewDatas = null; 
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				                         } 
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				                         ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, levelCfg.chapterId, _fromeViewDatas, true); 
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				+                        InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel); 
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				+ 
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				                     } 
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				                     else if (levelCfg.type == ConstInstanceZonesType.Studio) 
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				                     { 
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				@@ -201,9 +203,10 @@ namespace GFGGame 
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				                         ViewManager.Show(viewName, new object[] { type, 0 }, _fromeViewDatas); 
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				                         StudioDataManager.Instance.VIEW_NAME = studioCfg.funId; ; 
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				+                        InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel); 
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				+                        break; 
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				                     } 
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				- 
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				-                    InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel); 
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				+                    StoryController.ShowLevelView(levelCfgId); 
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				                     // StoryController.ShowLevelView(levelCfgId); 
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				                     break; 
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				                 case ConstFunctionId.FU_ZHUANG_HE_CHENG: 
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