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@@ -158,6 +158,8 @@ namespace GFGGame
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_fromeViewDatas = null;
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_fromeViewDatas = null;
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}
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}
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ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, levelCfg.chapterId, _fromeViewDatas, true);
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ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, levelCfg.chapterId, _fromeViewDatas, true);
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+ InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel);
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+
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}
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}
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else if (levelCfg.type == ConstInstanceZonesType.Studio)
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else if (levelCfg.type == ConstInstanceZonesType.Studio)
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{
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{
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@@ -201,9 +203,10 @@ namespace GFGGame
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ViewManager.Show(viewName, new object[] { type, 0 }, _fromeViewDatas);
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ViewManager.Show(viewName, new object[] { type, 0 }, _fromeViewDatas);
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StudioDataManager.Instance.VIEW_NAME = studioCfg.funId; ;
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StudioDataManager.Instance.VIEW_NAME = studioCfg.funId; ;
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+ InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel);
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+ break;
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}
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}
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-
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- InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel);
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+ StoryController.ShowLevelView(levelCfgId);
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// StoryController.ShowLevelView(levelCfgId);
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// StoryController.ShowLevelView(levelCfgId);
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break;
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break;
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case ConstFunctionId.FU_ZHUANG_HE_CHENG:
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case ConstFunctionId.FU_ZHUANG_HE_CHENG:
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