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@@ -504,8 +504,8 @@ namespace GFGGame
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GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
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bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
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bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
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- bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
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- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
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+ bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 4, "来继续我们的旅程吧。");
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+ GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 4);
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bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
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@@ -537,8 +537,8 @@ namespace GFGGame
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{
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base.TryCompleteGuide();
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// GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
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- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
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- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
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+ GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 4);
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+ GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 4);
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// GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
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GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
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