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战斗表现

zhaoyang 2 年之前
父節點
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836d619a91

+ 2 - 2
FGUIProject/assets/Main/components/ComScoreResult.xml

@@ -7,8 +7,8 @@
     <loader id="n25_qkjs" name="loaPart" xy="80,78" size="88,100" group="n21_f2bf" url="ui://mfvz4q8kqkjsl6" autoSize="true"/>
     <graph id="n24_qkjs" name="holderNormal" xy="127,129" pivot="0.5,0.5" anchor="true" size="1,1" group="n21_f2bf"/>
     <graph id="n27_qkjs" name="holderHigh" xy="127,129" pivot="0.5,0.5" anchor="true" size="1,1" group="n21_f2bf"/>
-    <graph id="n26_qkjs" name="holderCircle" xy="127,129" pivot="0.5,0.5" anchor="true" size="200,200" group="n21_f2bf"/>
-    <group id="n21_f2bf" name="grpClick" xy="27,29" size="200,200" visible="false" advanced="true"/>
+    <graph id="n26_qkjs" name="holderCircle" xy="127,129" pivot="0.5,0.5" anchor="true" size="1,1" group="n21_f2bf"/>
+    <group id="n21_f2bf" name="grpClick" xy="80,78" size="88,100" visible="false" advanced="true"/>
     <graph id="n12_c2um" name="holder" xy="127,129" size="1,1" group="n22_f2bf" visible="false"/>
     <graph id="n13_c2um" name="holder1" xy="137,137" size="1,1" group="n22_f2bf" visible="false"/>
     <graph id="n14_ecw3" name="holder2" xy="133,135" size="1,1" group="n22_f2bf" visible="false"/>

+ 13 - 12
GameClient/Assets/Game/HotUpdate/Views/MainStory/StorySkillView.cs

@@ -52,24 +52,25 @@ namespace GFGGame
                 if (string.IsNullOrEmpty(skillCfg.res))
                 {
                     res = "kp_mengying";
-                    ET.Log.Debug("技能" + skillCfg.skillId + "  未配资源");
+                    ET.Log.Error("技能" + skillCfg.skillId + "  未配资源");
                 }
                 _ui.m_comSkillShow.m_comSkillCard.m_loaCard.url = ResPathUtil.GetCardPath(res);
-                if (skillScoreDic[skillId] > 0)
+                _ui.m_comSkillShow.m_t0.Play(() =>
                 {
-                    skillScoreDic.Remove(skillId);
-                    _ui.m_comSkillShow.m_t0.Play(() =>
+                    if (skillScoreDic[skillId] > 0)
                     {
+                        skillScoreDic.Remove(skillId);
                         UpdateView();
-                    });
-                }
-                else
-                {
-                    _ui.m_t1.Play(() =>
+                    }
+                    else
                     {
-                        UpdateView();
-                    });
-                }
+                        _ui.m_t1.Play(() =>
+                        {
+                            skillScoreDic.Remove(skillId);
+                            UpdateView();
+                        });
+                    }
+                });
             }
             else
             {