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string resPath = ResPathUtil.GetViewEffectPath("ui_dj", "ui_dj");
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string resPath = ResPathUtil.GetViewEffectPath("ui_dj", "ui_dj");
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SceneController.AddObjectToView(_gameObj, _wrapper, comHolder.m_holder, resPath, out _gameObj, out _wrapper);
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SceneController.AddObjectToView(_gameObj, _wrapper, comHolder.m_holder, resPath, out _gameObj, out _wrapper);
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