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升级弹窗

zhaoyang 3 years ago
parent
commit
83f4ad211b
1 changed files with 2 additions and 0 deletions
  1. 2 0
      GameClient/Assets/Game/HotUpdate/Data/RoleDataManager.cs

+ 2 - 0
GameClient/Assets/Game/HotUpdate/Data/RoleDataManager.cs

@@ -92,6 +92,8 @@ namespace GFGGame
         {
             if (GuideDataManager.currentGuideId > 0) return;
             if (ViewManager.isViewOpen(typeof(FunctionOpenView).Name)) return;//等功能开启展示完成后再展示角色升级
+            if (ViewManager.isViewOpen(typeof(StoryFightSingleScoreView).Name)) return;//战斗界面关闭前不弹升级
+            if (ViewManager.isViewOpen(typeof(StoryFightTargetScoreView).Name)) return;//战斗界面关闭前不弹升级
 
             if (InstanceZonesDataManager.isQuicklyFighting == true) return;//速刷中不弹
             if (InstanceZonesDataManager.isResultFighting == true) return;//结算中经验进度结束前不弹