leiyasi пре 1 година
родитељ
комит
84174bdf98

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/MiniGame/UI_TZFEGameView.cs

@@ -9,6 +9,7 @@ namespace UI.MiniGame
         public GComponent target;
         public GLoader m_bg;
         public GList m_numList;
+        public GGraph m_mask;
         public GLoader m_backBtn;
         public GTextField m_score;
         public GGraph m_effectTitle;
@@ -69,6 +70,7 @@ namespace UI.MiniGame
         {
             m_bg = (GLoader)comp.GetChild("bg");
             m_numList = (GList)comp.GetChild("numList");
+            m_mask = (GGraph)comp.GetChild("mask");
             m_backBtn = (GLoader)comp.GetChild("backBtn");
             m_score = (GTextField)comp.GetChild("score");
             m_effectTitle = (GGraph)comp.GetChild("effectTitle");
@@ -85,6 +87,7 @@ namespace UI.MiniGame
         {
             m_bg = null;
             m_numList = null;
+            m_mask = null;
             m_backBtn = null;
             m_score = null;
             m_effectTitle = null;

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MiniGame/TZFEGameVIew.cs

@@ -71,8 +71,8 @@ namespace GFGGame
             isfullScreen = true;
             isReturnView = true;
             _ui.m_numList.itemRenderer = ListNumItem;
-            _ui.m_numList.onTouchBegin.Add(OnClickBegin);
-            _ui.m_numList.onTouchEnd.Add(OnClickEnd);
+            _ui.m_mask.onTouchBegin.Add(OnClickBegin);
+            _ui.m_mask.onTouchEnd.Add(OnClickEnd);
             _ui.m_backBtn.onClick.Add(OnClickBtnBack);
             _ui.m_mergeBtn.onClick.Add(OnClickMergeTips);
             Map = new int[rows, columns];

BIN
GameClient/Assets/ResIn/UI/MiniGame/MiniGame_fui.bytes