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				@@ -61,7 +61,23 @@ namespace GFGGame 
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				         private void UpdateView() 
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				         { 
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				             _ui.m_c1.selectedIndex = 0; 
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				-            _ui.m_txtNum.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum); 
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				+            _ui.m_txtNum1.visible = false; 
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				+            _ui.m_txtNum0.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum); 
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				+ 
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				+            List<MonthlyCardPrivilegeCfg> privilegeCfgs = MonthlyCardPrivilegeCfgArray.Instance.GetCfgsByparamsType(1); 
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				+            for (int i = 0; i < privilegeCfgs.Count; i++) 
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				+            { 
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				+                if (privilegeCfgs[i].paramsArr[0] == _limitId) 
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				+                { 
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				+                    _ui.m_txtNum1.visible = true; 
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				+                    string str0 = privilegeCfgs[i].value1Arr[0] > 0 ? string.Format("金卡+{0}次", privilegeCfgs[i].value1Arr[0]) : ""; 
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				+                    string str1 = privilegeCfgs[i].value2Arr[0] > 0 ? string.Format("黑金卡+{0}次", privilegeCfgs[i].value2Arr[0]) : ""; 
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				+                    _ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1); 
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				+                    _ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum); 
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				+                    break; 
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				+                } 
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				+            } 
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				+ 
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				             ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, _limitCfg.itemID, _limitCfg.itemNum, true); 
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				@@ -100,7 +116,7 @@ namespace GFGGame 
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				         } 
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				         private void OnLimitChanged(EventContext context = null) 
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				         { 
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				-            if((int)context.data != _limitId) 
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				+            if ((int)context.data != _limitId) 
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				             { 
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				                 return; 
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				             } 
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